nvidia-container-toolkit/internal/config/image/builder.go
Evan Lezar 1081cecea9 Return empty requirements if NVIDIA_DISABLE_REQUIRE is true
Signed-off-by: Evan Lezar <elezar@nvidia.com>
2023-07-11 13:47:37 +02:00

74 lines
1.7 KiB
Go

/**
# Copyright (c) NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package image
import (
"fmt"
"strings"
)
type builder struct {
env []string
disableRequire bool
}
// New creates a new CUDA image from the input options.
func New(opt ...Option) (CUDA, error) {
b := &builder{}
for _, o := range opt {
o(b)
}
return b.build()
}
// build creates a CUDA image from the builder.
func (b builder) build() (CUDA, error) {
c := make(CUDA)
for _, e := range b.env {
parts := strings.SplitN(e, "=", 2)
if len(parts) != 2 {
return nil, fmt.Errorf("invalid environment variable: %v", e)
}
c[parts[0]] = parts[1]
}
if b.disableRequire {
c[envNVDisableRequire] = "true"
}
return c, nil
}
// Option is a functional option for creating a CUDA image.
type Option func(*builder)
// WithDisableRequire sets the disable require option.
func WithDisableRequire(disableRequire bool) Option {
return func(b *builder) {
b.disableRequire = disableRequire
}
}
// WithEnv sets the environment variables to use when creating the CUDA image.
func WithEnv(env []string) Option {
return func(b *builder) {
b.env = env
}
}