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https://github.com/NVIDIA/nvidia-container-toolkit
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Add nvidia-ctk system subcommand
Signed-off-by: Evan Lezar <elezar@nvidia.com>
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parent
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commit
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@ -23,6 +23,7 @@ import (
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"github.com/NVIDIA/nvidia-container-toolkit/cmd/nvidia-ctk/hook"
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infoCLI "github.com/NVIDIA/nvidia-container-toolkit/cmd/nvidia-ctk/info"
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"github.com/NVIDIA/nvidia-container-toolkit/cmd/nvidia-ctk/runtime"
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"github.com/NVIDIA/nvidia-container-toolkit/cmd/nvidia-ctk/system"
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"github.com/NVIDIA/nvidia-container-toolkit/internal/info"
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log "github.com/sirupsen/logrus"
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@ -77,6 +78,7 @@ func main() {
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runtime.NewCommand(logger),
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infoCLI.NewCommand(logger),
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cdi.NewCommand(logger),
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system.NewCommand(logger),
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}
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// Run the CLI
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49
cmd/nvidia-ctk/system/system.go
Normal file
49
cmd/nvidia-ctk/system/system.go
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@ -0,0 +1,49 @@
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/**
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# Copyright (c) NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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**/
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package system
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import (
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"github.com/NVIDIA/nvidia-container-toolkit/cmd/nvidia-ctk/runtime/configure"
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"github.com/sirupsen/logrus"
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"github.com/urfave/cli/v2"
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)
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type command struct {
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logger *logrus.Logger
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}
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// NewCommand constructs a runtime command with the specified logger
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func NewCommand(logger *logrus.Logger) *cli.Command {
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c := command{
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logger: logger,
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}
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return c.build()
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}
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func (m command) build() *cli.Command {
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// Create the 'system' command
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system := cli.Command{
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Name: "system",
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Usage: "A collection of system-related utilities for the NVIDIA Container Toolkit",
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}
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system.Subcommands = []*cli.Command{
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configure.NewCommand(m.logger),
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}
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return &system
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}
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