nvidia-container-toolkit/internal/nvsandboxutils/gpu-resources.go

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/**
# Copyright 2024 NVIDIA CORPORATION
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package nvsandboxutils
import (
"strings"
)
import "C"
type GpuResource struct {
Version uint32
}
type GpuFileInfo struct {
Path string
Type FileType
SubType FileSystemSubType
Module FileModule
Flags FileFlag
}
func (l *library) GetGpuResource(uuid string) ([]GpuFileInfo, Ret) {
deviceType := NV_GPU_INPUT_GPU_UUID
if strings.HasPrefix(uuid, "MIG-") {
deviceType = NV_GPU_INPUT_MIG_UUID
}
request := GpuRes{
Version: 1,
InputType: uint32(deviceType),
Input: convertStringToFixedArray(uuid),
}
ret := nvSandboxUtilsGetGpuResource(&request)
if ret != SUCCESS {
return nil, ret
}
var fileInfos []GpuFileInfo
for fileInfo := request.Files; fileInfo != nil; fileInfo = fileInfo.Next {
fi := GpuFileInfo{
Path: C.GoString((*C.char)(fileInfo.FilePath)),
Type: FileType(fileInfo.FileType),
SubType: FileSystemSubType(fileInfo.FileSubType),
Module: FileModule(fileInfo.Module),
Flags: FileFlag(fileInfo.Flags),
}
fileInfos = append(fileInfos, fi)
}
return fileInfos, SUCCESS
}