/** # Copyright 2024 NVIDIA CORPORATION # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. **/ package nvsandboxutils import ( "strings" ) import "C" type GpuResource struct { Version uint32 } type GpuFileInfo struct { Path string Type FileType SubType FileSystemSubType Module FileModule Flags FileFlag } func (l *library) GetGpuResource(uuid string) ([]GpuFileInfo, Ret) { deviceType := NV_GPU_INPUT_GPU_UUID if strings.HasPrefix(uuid, "MIG-") { deviceType = NV_GPU_INPUT_MIG_UUID } request := GpuRes{ Version: 1, InputType: uint32(deviceType), Input: convertStringToFixedArray(uuid), } ret := nvSandboxUtilsGetGpuResource(&request) if ret != SUCCESS { return nil, ret } var fileInfos []GpuFileInfo for fileInfo := request.Files; fileInfo != nil; fileInfo = fileInfo.Next { fi := GpuFileInfo{ Path: C.GoString((*C.char)(fileInfo.FilePath)), Type: FileType(fileInfo.FileType), SubType: FileSystemSubType(fileInfo.FileSubType), Module: FileModule(fileInfo.Module), Flags: FileFlag(fileInfo.Flags), } fileInfos = append(fileInfos, fi) } return fileInfos, SUCCESS }