nvidia-container-toolkit/cmd/nvidia-container-runtime/main.go

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package main
import (
"fmt"
"os"
"path"
"github.com/pelletier/go-toml"
)
const (
configOverride = "XDG_CONFIG_HOME"
configFilePath = "nvidia-container-runtime/config.toml"
hookDefaultFilePath = "/usr/bin/nvidia-container-runtime-hook"
)
var (
configDir = "/etc/"
)
var logger = NewLogger()
func main() {
err := run(os.Args)
if err != nil {
logger.Errorf("Error running %v: %v", os.Args, err)
os.Exit(1)
}
}
// run is an entry point that allows for idiomatic handling of errors
// when calling from the main function.
func run(argv []string) (rerr error) {
cfg, err := getConfig()
if err != nil {
return fmt.Errorf("error loading config: %v", err)
}
err = logger.LogToFile(cfg.debugFilePath)
if err != nil {
return fmt.Errorf("error opening debug log file: %v", err)
}
defer func() {
// We capture and log a returning error before closing the log file.
if rerr != nil {
logger.Errorf("Error running %v: %v", argv, rerr)
}
logger.CloseFile()
}()
r, err := newRuntime(argv)
if err != nil {
return fmt.Errorf("error creating runtime: %v", err)
}
return r.Exec(argv)
}
type config struct {
debugFilePath string
}
// getConfig sets up the config struct. Values are read from a toml file
// or set via the environment.
func getConfig() (*config, error) {
cfg := &config{}
if XDGConfigDir := os.Getenv(configOverride); len(XDGConfigDir) != 0 {
configDir = XDGConfigDir
}
configFilePath := path.Join(configDir, configFilePath)
tomlContent, err := os.ReadFile(configFilePath)
if err != nil {
return nil, err
}
toml, err := toml.Load(string(tomlContent))
if err != nil {
return nil, err
}
cfg.debugFilePath = toml.GetDefault("nvidia-container-runtime.debug", "/dev/null").(string)
return cfg, nil
}