refactor(agent-loop): simplify turn driver

This commit is contained in:
_Kerman
2026-07-24 14:43:56 +08:00
parent fdeadc9dda
commit 712448a2d2

View File

@@ -1,9 +1,9 @@
/**
* The concrete Agent, in the naive-agent shape: the agent IS the machine.
* Two inboxes — `queued` (prompts, one turn each) and `outbox` (steering +
* injected context, taken whole at every step boundary). `kick()` admits and
* records one queued prompt; `start()` then steps until the model owes no
* response.
* injected or admitted input, taken at turn start and every step boundary).
* `kick()` claims one queued prompt and resolves admission before `run()` owns
* the turn boundaries, step loop, settlement, and idle handoff.
*
* The session log IS the transcript: every take appends, every step re-derives
* (`session.deriveMessages()`), so editing history between steps is naturally
@@ -38,7 +38,7 @@ import {
import type {
ContentBlock, GenerateOptions, LlmCallConfig, LlmFailure, Message, MessageSource,
} from '@deepseek-ai/dsh-llm'
import { canonicalHeader, headerEquals, snapshotJsonValue } from '@deepseek-ai/dsh-session'
import { canonicalHeader, headerEquals } from '@deepseek-ai/dsh-session'
import type { PromptMessageData, Session, SessionId, TurnEndReason, TurnTrigger } from '@deepseek-ai/dsh-session'
import { renderPrompt } from '@deepseek-ai/dsh-system-prompt'
import type {} from '@deepseek-ai/dsh-tools'
@@ -53,19 +53,13 @@ interface QueuedMessage {
wakeup: boolean
}
/** Input awaiting the next step boundary. */
type OutboxItem =
| ({ kind: 'steering' } & QueuedMessage)
| { kind: 'context'; context: HookContext }
/** Mutable settlement facts shared by one turn's intake and step loop. */
interface TurnState {
turn: number
step: number
reason: TurnEndReason
/** One model-facing input awaiting the next step boundary. */
interface OutboxItem {
data: PromptMessageData
steering?: QueuedMessage
}
/** Build one live inbox event payload from an accepted message. */
/** Build one live inbox event payload from a queued message. */
function inboxMessage(message: QueuedMessage, steering: boolean): AgentMessage {
return {
id: message.id,
@@ -139,7 +133,7 @@ function withoutToolCalls(message: Message): Message {
/**
* The concrete {@link Agent}: the classic naive agent loop — whole derived
* history in, one assistant message out, loop until a reply owes no tool call.
* One `run()` drains the work queue, one turn per unit.
* One `run()` owns one complete turn.
*/
export class ReactLoopAgent extends Agent {
/** Prompts awaiting a turn of their own: one dequeued per turn, FIFO. */
@@ -149,9 +143,9 @@ export class ReactLoopAgent extends Agent {
/** Whether observers see one running drain interval; queued turns share it. */
private busy = false
/** The active turn's abort owner; rotated per turn, aborted by {@link cancel}. */
/** The claimed activity's abort owner, spanning prompt admission and its turn. */
private turnAbort: AbortController | undefined
/** Resolves when the current `run()` has fully exited (quiescence for waiters and teardown). */
/** Resolves when the current admission-plus-turn activity fully exits. */
done: Promise<void> = Promise.resolve()
/** The agent-scoped registration boundary; the lifecycle owner unwinds it after {@link done}. */
@@ -187,15 +181,6 @@ export class ReactLoopAgent extends Agent {
return this.busy ? 'running' : 'idle'
}
/** Detach and freeze one public payload; rejects non-lossless-JSON input synchronously. */
private accept<T>(value: T): T {
const accepted = snapshotJsonValue(value)
if (accepted === undefined) {
throw new TypeError('agent message content, source, and contexts must be losslessly JSON-serializable')
}
return deepFreeze(accepted)
}
// -------------------------------------------------------------------------
// Public driving verbs.
// -------------------------------------------------------------------------
@@ -206,49 +191,49 @@ export class ReactLoopAgent extends Agent {
const target = options.target ?? 'next-turn'
const wakeup = options.wakeup ?? true
if (target === 'next-step' && !wakeup) {
this.injectContext(content, options)
const context: HookContext = {
content,
source: options.source ?? { kind: 'plugin', plugin: '' },
}
if (this.turnAbort !== undefined) {
this.outbox.push({ data: { content: context.content, source: context.source } })
return id
}
const turn = ++this.lastTurn
let opened = false
try {
this.session.append('turn/start', { turn, trigger: { kind: 'injection', source: context.source } })
opened = true
this.session.append('user/message', context, { surfaceOp: 'append' })
} finally {
if (opened) this.session.append('turn/end', { turn, reason: { kind: 'completed' } })
}
return id
}
const steering = target === 'next-step' && this.turnAbort !== undefined
const accepted = this.accept({
const message: QueuedMessage = {
id,
content,
source: options.source ?? { kind: 'user' },
contexts: options.contexts ?? [],
wakeup,
})
if (steering) this.outbox.push({ kind: 'steering', ...accepted })
else this.queued.push(accepted)
emitAgentEvent(this.loopCtx, this, 'agent/inbox/enqueue', inboxMessage(accepted, steering))
}
if (steering) {
const prepared = preparePromptMessage(message.content, message.source, message.contexts)
this.outbox.push({ data: prepared.data, steering: message })
for (const context of prepared.separateContexts) {
this.outbox.push({ data: { content: context.content, source: context.source } })
}
} else {
this.queued.push(message)
}
emitAgentEvent(this.loopCtx, this, 'agent/inbox/enqueue', inboxMessage(message, steering))
if (!steering && wakeup) this.kick()
return id
}
/** Stage non-waking context at the next step boundary, or in an idle one-shot turn. */
private injectContext(content: ContentBlock[], options: SendOptions): void {
const context = this.accept({
content,
source: options.source ?? { kind: 'plugin', plugin: '' },
})
if (this.turnAbort !== undefined) {
this.outbox.push({ kind: 'context', context })
return
}
// Idle: wrap the injection in a one-shot turn so every event stays
// turn-enclosed (the durability/replay boundary is the turn).
const turn = ++this.lastTurn
let opened = false
try {
this.session.append('turn/start', { turn, trigger: { kind: 'injection', source: context.source } })
opened = true
this.session.append('user/message', context, { surfaceOp: 'append' })
} finally {
// Close only a turn whose start committed; a pre-commit veto escapes.
if (opened) this.session.append('turn/end', { turn, reason: { kind: 'completed' } })
}
}
/**
* Clear all pending work and abort the active turn; the first cause wins.
* The cause is signal payload for observers and the durable turn/end
@@ -263,17 +248,17 @@ export class ReactLoopAgent extends Agent {
if (cause.kind !== 'disposed') emitAgentEvent(this.loopCtx, this, 'agent/cancel-requested', cause)
}
if (!options.keepInbox) {
const steering = this.outbox.flatMap(item => item.kind === 'steering' ? [item] : [])
const discarded = [
...this.queued.map(message => inboxMessage(message, false)),
...steering.map(message => inboxMessage(message, true)),
...this.outbox.flatMap(item => item.steering === undefined ? [] : [inboxMessage(item.steering, true)]),
]
// Clear before abort observers run: replacement work belongs to the next turn.
this.queued.length = 0
this.outbox.length = 0
if (discarded.length > 0) emitAgentEvent(this.loopCtx, this, 'agent/inbox/discard', discarded)
}
this.turnAbort?.abort(Object.freeze({ kind: cause.kind }))
const reason = Object.freeze({ kind: cause.kind })
this.turnAbort?.abort(reason)
}
/**
@@ -284,27 +269,36 @@ export class ReactLoopAgent extends Agent {
*/
retry(): void {
if (this.turnAbort !== undefined) throw new Error(`agent "${this.id}" cannot retry while busy`)
this.launch({ kind: 'retry' }, (state, signal) => this.start(state, signal))
this.done = this.loopCtx.agents.withInitiator(this, () => this.run({ kind: 'retry' }))
}
/** Resolve at idle quiescence: no run driving and no waking prompt waiting. */
async whenIdle(): Promise<void> {
// `done` is replaced per run, so re-reading it each lap follows chained
// turns; a run failure still counts as quiescence for the waiter.
while (this.turnAbort !== undefined || this.queued.some(message => message.wakeup)) await this.done.catch(() => undefined)
while (this.turnAbort !== undefined || this.queued.some(message => message.wakeup)) {
await this.done.catch(() => undefined)
}
}
// -------------------------------------------------------------------------
// The machine.
// -------------------------------------------------------------------------
/** Claim, admit, and record the next queued prompt before starting its step loop. */
/** Claim and admit the next queued prompt, then start its turn. */
private kick(): void {
if (this.turnAbort !== undefined || !this.queued.some(message => message.wakeup)) return
const message = this.queued.shift()
if (message !== undefined) {
emitAgentEvent(this.loopCtx, this, 'agent/inbox/dequeue', inboxMessage(message, false))
this.launch({ kind: 'message', source: message.source }, async (state, signal) => {
if (message === undefined) return
emitAgentEvent(this.loopCtx, this, 'agent/inbox/dequeue', inboxMessage(message, false))
const controller = new AbortController()
this.turnAbort = controller
this.done = this.loopCtx.agents.withInitiator(this, async () => {
const signal = controller.signal
const trigger: TurnTrigger = { kind: 'message', source: message.source }
try {
signal.throwIfAborted()
const decision = await this.loopCtx.waterfall(
agentCarrier(this), 'agent/prompt-submit', this, message.content, message.source, signal,
() => Promise.resolve<PromptDecision>({
@@ -315,94 +309,123 @@ export class ReactLoopAgent extends Agent {
signal.throwIfAborted()
if (decision.kind === 'block') {
this.session.append('prompt/blocked', {
content: message.content,
source: message.source,
reason: decision.reason,
})
state.reason = { kind: 'rejected', reason: decision.reason }
this.rejectPrompt(trigger, message, decision.reason, controller)
return
} else {
const prepared = preparePromptMessage(
decision.content ?? message.content,
message.source,
decision.additionalContexts ?? [],
)
this.outbox.push({ data: prepared.data })
for (const context of prepared.separateContexts) {
this.outbox.push({ data: { content: context.content, source: context.source } })
}
}
} catch (error: unknown) {
this.failAdmission(trigger, error, controller)
return
}
if (this.turnAbort === controller) this.turnAbort = undefined
await this.run(trigger)
})
}
const prepared = preparePromptMessage(
decision.content ?? message.content,
message.source,
decision.additionalContexts ?? [],
)
this.session.append('user/message', prepared.data, { surfaceOp: 'append' })
for (const context of prepared.separateContexts) {
this.outbox.push({ kind: 'context', context: this.accept(context) })
}
await this.start(state, signal)
}, true)
/** Record a policy-blocked prompt as a zero-step turn. */
private rejectPrompt(
trigger: TurnTrigger,
message: QueuedMessage,
rejection: string,
controller: AbortController,
): void {
if (!this.busy) {
this.busy = true
emitAgentEvent(this.loopCtx, this, 'agent/status', 'running')
}
const signal = controller.signal
const turn = ++this.lastTurn
let reason: TurnEndReason = { kind: 'rejected', reason: rejection }
let idle: IdleReason = { kind: 'completed' }
try {
signal.throwIfAborted()
this.session.append('turn/start', { turn, trigger })
this.turnOpen = true
signal.throwIfAborted()
this.drainOutbox(turn)
this.session.append('prompt/blocked', {
content: message.content,
source: message.source,
reason: rejection,
})
} catch (error: unknown) {
({ reason, idle } = this.settle(turn, 0, error, signal))
} finally {
this.finishTurn(controller, turn, 0, reason, idle)
}
}
/** Own one turn from its durable opening through settlement and idle handoff. */
private launch(
trigger: TurnTrigger,
work: (state: TurnState, signal: AbortSignal) => Promise<void>,
deferOpen = false,
): void {
/** Settle a prompt-admission failure without entering the step loop. */
private failAdmission(trigger: TurnTrigger, failure: unknown, controller: AbortController): void {
if (!this.busy) {
this.busy = true
emitAgentEvent(this.loopCtx, this, 'agent/status', 'running')
}
const signal = controller.signal
const turn = ++this.lastTurn
let reason: TurnEndReason = { kind: 'completed' }
let idle: IdleReason = { kind: 'completed' }
try {
signal.throwIfAborted()
this.session.append('turn/start', { turn, trigger })
this.turnOpen = true
signal.throwIfAborted()
this.drainOutbox(turn)
throw failure
} catch (error: unknown) {
({ reason, idle } = this.settle(turn, 0, error, signal))
} finally {
this.finishTurn(controller, turn, 0, reason, idle)
}
}
/** Own one complete turn over input already admitted by {@link kick}, or retry history as-is. */
private async run(trigger: TurnTrigger): Promise<void> {
if (this.turnAbort !== undefined) throw new Error(`agent "${this.id}" is already running`)
const controller = new AbortController()
this.turnAbort = controller
if (!this.busy) {
this.busy = true
emitAgentEvent(this.loopCtx, this, 'agent/status', 'running')
}
// The whole run inherits this agent as its process-local initiator so
// tools, the llm service, and nested factories can attribute their work.
this.done = this.loopCtx.agents.withInitiator(this, async () => {
const signal = controller.signal
const state: TurnState = {
turn: ++this.lastTurn,
step: 0,
reason: { kind: 'completed' },
}
let idle: IdleReason = { kind: 'completed' }
const signal = controller.signal
const turn = ++this.lastTurn
let step = 0
let reason: TurnEndReason = { kind: 'completed' }
let idle: IdleReason = { kind: 'completed' }
try {
// A queued claim keeps its established pre-turn cancellation window:
// send() returns before the durable turn opens, while retry starts now.
if (deferOpen) await Promise.resolve()
signal.throwIfAborted()
this.session.append('turn/start', { turn: state.turn, trigger })
this.turnOpen = true
signal.throwIfAborted()
await work(state, signal)
} catch (error: unknown) {
({ reason: state.reason, idle } = this.settle(state.turn, state.step, error, signal))
} finally {
if (this.turnAbort === controller) this.turnAbort = undefined
try {
this.closeTurn(state.turn, state.step, state.reason)
} catch (error: unknown) {
// A rejected boundary append (a pre-commit validation veto) must not
// kill the machine or strand its running interval: report and move on — the
// idle tail below still runs and the next turn still opens.
const err = toError(error)
this.loopCtx.logger.warn(`agent "${this.id}": closing turn ${state.turn} failed: ${errorChain(err)}`)
emitAgentEvent(this.loopCtx, this, 'agent/error', state.turn, state.step, err)
}
this.idle(state.turn, idle)
}
})
}
/** Run the naive step loop after retry or admitted prompt intake has prepared the turn. */
private async start(state: TurnState, signal: AbortSignal): Promise<void> {
while (true) {
state.step += 1
const { owes, maxTokens } = await this.step(state.turn, state.step, signal)
if (maxTokens) state.reason = { kind: 'max-tokens' }
// The naive rule, data-driven: run another step while the model is
// owed a response. On a would-stop boundary, `agent/stopping` gives
// listeners one chance to object — by steering, not by voting — and
// the outbox is re-read: data decides, so listener order cannot.
if (owes || this.outbox.some(item => item.kind === 'steering')) continue
await this.loopCtx.serial(agentCarrier(this), 'agent/stopping', this, state.turn, signal)
try {
signal.throwIfAborted()
if (!this.outbox.some(item => item.kind === 'steering')) break
this.session.append('turn/start', { turn, trigger })
this.turnOpen = true
signal.throwIfAborted()
this.drainOutbox(turn)
while (true) {
step += 1
const { owes, maxTokens } = await this.step(turn, step, signal)
if (maxTokens) reason = { kind: 'max-tokens' }
if (owes || this.outbox.some(item => item.steering !== undefined)) continue
await this.loopCtx.serial(agentCarrier(this), 'agent/stopping', this, turn, signal)
signal.throwIfAborted()
if (!this.drainOutbox(turn)) break
}
} catch (error: unknown) {
({ reason, idle } = this.settle(turn, step, error, signal))
} finally {
this.finishTurn(controller, turn, step, reason, idle)
}
}
@@ -492,7 +515,7 @@ export class ReactLoopAgent extends Agent {
if (toolCalls.length > 0) {
({ concluded } = await executeToolCalls(
this.loopCtx, turn, step, toolCalls, signal,
context => this.outbox.push({ kind: 'context', context: this.accept(context) }),
context => this.outbox.push({ data: { content: context.content, source: context.source } }),
))
}
@@ -565,26 +588,18 @@ export class ReactLoopAgent extends Agent {
}))
}
/** Take the outbox whole into the log: committed from here. Returns whether steering was taken. */
/** Commit the outbox whole and report whether it contained steering. */
private drainOutbox(turn: number): boolean {
let steered = false
for (const item of this.outbox.splice(0)) {
if (item.kind === 'context') {
const { content, source } = item.context
this.session.append('user/message', { content, source }, { surfaceOp: 'append' })
const message = item.steering
if (message === undefined) {
this.session.append('user/message', item.data, { surfaceOp: 'append' })
continue
}
steered = true
emitAgentEvent(this.loopCtx, this, 'agent/inbox/dequeue', inboxMessage(item, true))
const prepared = preparePromptMessage(item.content, item.source, item.contexts)
this.session.append('steering/message', {
turn,
...prepared.data,
}, { surfaceOp: 'append' })
for (const context of prepared.separateContexts) {
const { content, source } = context
this.session.append('user/message', { content, source }, { surfaceOp: 'append' })
}
emitAgentEvent(this.loopCtx, this, 'agent/inbox/dequeue', inboxMessage(message, true))
this.session.append('steering/message', { turn, ...item.data }, { surfaceOp: 'append' })
}
return steered
}
@@ -629,6 +644,26 @@ export class ReactLoopAgent extends Agent {
}
}
/** Close one claimed turn and hand the machine back to the idle boundary. */
private finishTurn(
controller: AbortController,
turn: number,
step: number,
reason: TurnEndReason,
idle: IdleReason,
): void {
try {
this.closeTurn(turn, step, reason)
} catch (error: unknown) {
// A rejected boundary append must not strand the running interval.
const err = toError(error)
this.loopCtx.logger.warn(`agent "${this.id}": closing turn ${turn} failed: ${errorChain(err)}`)
emitAgentEvent(this.loopCtx, this, 'agent/error', turn, step, err)
}
if (this.turnAbort === controller) this.turnAbort = undefined
this.idle(turn, idle)
}
/**
* The turn boundary's tail (naive `idle()`): no turn owner remains,
* the idle report fires (a listener may synchronously `retry()` or `send()`
@@ -640,11 +675,11 @@ export class ReactLoopAgent extends Agent {
// Requeue BEFORE the idle report so earlier-arrived steering keeps its
// FIFO position ahead of anything a listener send()s synchronously.
for (const item of this.outbox.splice(0)) {
if (item.kind === 'context') {
const message = item.steering
if (message === undefined) {
this.outbox.push(item)
continue
}
const { kind: _kind, ...message } = item
this.queued.push(message)
}
emitAgentEvent(this.loopCtx, this, 'agent/idle', turn, idle)