mirror of
https://github.com/deepseek-ai/deepseek-harness
synced 2026-08-15 21:04:50 +00:00
refactor(agent-loop): simplify turn driver
This commit is contained in:
@@ -1,9 +1,9 @@
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/**
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* The concrete Agent, in the naive-agent shape: the agent IS the machine.
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* Two inboxes — `queued` (prompts, one turn each) and `outbox` (steering +
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* injected context, taken whole at every step boundary). `kick()` admits and
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* records one queued prompt; `start()` then steps until the model owes no
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* response.
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* injected or admitted input, taken at turn start and every step boundary).
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* `kick()` claims one queued prompt and resolves admission before `run()` owns
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* the turn boundaries, step loop, settlement, and idle handoff.
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*
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* The session log IS the transcript: every take appends, every step re-derives
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* (`session.deriveMessages()`), so editing history between steps is naturally
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@@ -38,7 +38,7 @@ import {
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import type {
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ContentBlock, GenerateOptions, LlmCallConfig, LlmFailure, Message, MessageSource,
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} from '@deepseek-ai/dsh-llm'
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import { canonicalHeader, headerEquals, snapshotJsonValue } from '@deepseek-ai/dsh-session'
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import { canonicalHeader, headerEquals } from '@deepseek-ai/dsh-session'
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import type { PromptMessageData, Session, SessionId, TurnEndReason, TurnTrigger } from '@deepseek-ai/dsh-session'
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import { renderPrompt } from '@deepseek-ai/dsh-system-prompt'
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import type {} from '@deepseek-ai/dsh-tools'
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@@ -53,19 +53,13 @@ interface QueuedMessage {
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wakeup: boolean
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}
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/** Input awaiting the next step boundary. */
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type OutboxItem =
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| ({ kind: 'steering' } & QueuedMessage)
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| { kind: 'context'; context: HookContext }
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/** Mutable settlement facts shared by one turn's intake and step loop. */
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interface TurnState {
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turn: number
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step: number
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reason: TurnEndReason
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/** One model-facing input awaiting the next step boundary. */
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interface OutboxItem {
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data: PromptMessageData
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steering?: QueuedMessage
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}
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/** Build one live inbox event payload from an accepted message. */
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/** Build one live inbox event payload from a queued message. */
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function inboxMessage(message: QueuedMessage, steering: boolean): AgentMessage {
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return {
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id: message.id,
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@@ -139,7 +133,7 @@ function withoutToolCalls(message: Message): Message {
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/**
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* The concrete {@link Agent}: the classic naive agent loop — whole derived
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* history in, one assistant message out, loop until a reply owes no tool call.
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* One `run()` drains the work queue, one turn per unit.
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* One `run()` owns one complete turn.
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*/
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export class ReactLoopAgent extends Agent {
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/** Prompts awaiting a turn of their own: one dequeued per turn, FIFO. */
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@@ -149,9 +143,9 @@ export class ReactLoopAgent extends Agent {
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/** Whether observers see one running drain interval; queued turns share it. */
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private busy = false
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/** The active turn's abort owner; rotated per turn, aborted by {@link cancel}. */
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/** The claimed activity's abort owner, spanning prompt admission and its turn. */
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private turnAbort: AbortController | undefined
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/** Resolves when the current `run()` has fully exited (quiescence for waiters and teardown). */
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/** Resolves when the current admission-plus-turn activity fully exits. */
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done: Promise<void> = Promise.resolve()
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/** The agent-scoped registration boundary; the lifecycle owner unwinds it after {@link done}. */
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@@ -187,15 +181,6 @@ export class ReactLoopAgent extends Agent {
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return this.busy ? 'running' : 'idle'
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}
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/** Detach and freeze one public payload; rejects non-lossless-JSON input synchronously. */
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private accept<T>(value: T): T {
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const accepted = snapshotJsonValue(value)
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if (accepted === undefined) {
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throw new TypeError('agent message content, source, and contexts must be losslessly JSON-serializable')
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}
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return deepFreeze(accepted)
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}
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// -------------------------------------------------------------------------
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// Public driving verbs.
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// -------------------------------------------------------------------------
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@@ -206,49 +191,49 @@ export class ReactLoopAgent extends Agent {
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const target = options.target ?? 'next-turn'
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const wakeup = options.wakeup ?? true
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if (target === 'next-step' && !wakeup) {
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this.injectContext(content, options)
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const context: HookContext = {
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content,
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source: options.source ?? { kind: 'plugin', plugin: '' },
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}
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if (this.turnAbort !== undefined) {
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this.outbox.push({ data: { content: context.content, source: context.source } })
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return id
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}
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const turn = ++this.lastTurn
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let opened = false
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try {
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this.session.append('turn/start', { turn, trigger: { kind: 'injection', source: context.source } })
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opened = true
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this.session.append('user/message', context, { surfaceOp: 'append' })
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} finally {
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if (opened) this.session.append('turn/end', { turn, reason: { kind: 'completed' } })
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}
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return id
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}
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const steering = target === 'next-step' && this.turnAbort !== undefined
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const accepted = this.accept({
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const message: QueuedMessage = {
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id,
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content,
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source: options.source ?? { kind: 'user' },
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contexts: options.contexts ?? [],
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wakeup,
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})
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if (steering) this.outbox.push({ kind: 'steering', ...accepted })
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else this.queued.push(accepted)
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emitAgentEvent(this.loopCtx, this, 'agent/inbox/enqueue', inboxMessage(accepted, steering))
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}
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if (steering) {
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const prepared = preparePromptMessage(message.content, message.source, message.contexts)
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this.outbox.push({ data: prepared.data, steering: message })
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for (const context of prepared.separateContexts) {
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this.outbox.push({ data: { content: context.content, source: context.source } })
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}
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} else {
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this.queued.push(message)
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}
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emitAgentEvent(this.loopCtx, this, 'agent/inbox/enqueue', inboxMessage(message, steering))
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if (!steering && wakeup) this.kick()
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return id
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}
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/** Stage non-waking context at the next step boundary, or in an idle one-shot turn. */
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private injectContext(content: ContentBlock[], options: SendOptions): void {
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const context = this.accept({
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content,
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source: options.source ?? { kind: 'plugin', plugin: '' },
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})
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if (this.turnAbort !== undefined) {
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this.outbox.push({ kind: 'context', context })
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return
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}
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// Idle: wrap the injection in a one-shot turn so every event stays
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// turn-enclosed (the durability/replay boundary is the turn).
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const turn = ++this.lastTurn
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let opened = false
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try {
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this.session.append('turn/start', { turn, trigger: { kind: 'injection', source: context.source } })
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opened = true
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this.session.append('user/message', context, { surfaceOp: 'append' })
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} finally {
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// Close only a turn whose start committed; a pre-commit veto escapes.
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if (opened) this.session.append('turn/end', { turn, reason: { kind: 'completed' } })
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}
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}
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/**
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* Clear all pending work and abort the active turn; the first cause wins.
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* The cause is signal payload for observers and the durable turn/end
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@@ -263,17 +248,17 @@ export class ReactLoopAgent extends Agent {
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if (cause.kind !== 'disposed') emitAgentEvent(this.loopCtx, this, 'agent/cancel-requested', cause)
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}
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if (!options.keepInbox) {
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const steering = this.outbox.flatMap(item => item.kind === 'steering' ? [item] : [])
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const discarded = [
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...this.queued.map(message => inboxMessage(message, false)),
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...steering.map(message => inboxMessage(message, true)),
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...this.outbox.flatMap(item => item.steering === undefined ? [] : [inboxMessage(item.steering, true)]),
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]
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// Clear before abort observers run: replacement work belongs to the next turn.
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this.queued.length = 0
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this.outbox.length = 0
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if (discarded.length > 0) emitAgentEvent(this.loopCtx, this, 'agent/inbox/discard', discarded)
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}
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this.turnAbort?.abort(Object.freeze({ kind: cause.kind }))
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const reason = Object.freeze({ kind: cause.kind })
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this.turnAbort?.abort(reason)
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}
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/**
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@@ -284,27 +269,36 @@ export class ReactLoopAgent extends Agent {
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*/
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retry(): void {
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if (this.turnAbort !== undefined) throw new Error(`agent "${this.id}" cannot retry while busy`)
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this.launch({ kind: 'retry' }, (state, signal) => this.start(state, signal))
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this.done = this.loopCtx.agents.withInitiator(this, () => this.run({ kind: 'retry' }))
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}
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/** Resolve at idle quiescence: no run driving and no waking prompt waiting. */
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async whenIdle(): Promise<void> {
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// `done` is replaced per run, so re-reading it each lap follows chained
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// turns; a run failure still counts as quiescence for the waiter.
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while (this.turnAbort !== undefined || this.queued.some(message => message.wakeup)) await this.done.catch(() => undefined)
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while (this.turnAbort !== undefined || this.queued.some(message => message.wakeup)) {
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await this.done.catch(() => undefined)
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}
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}
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// -------------------------------------------------------------------------
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// The machine.
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// -------------------------------------------------------------------------
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/** Claim, admit, and record the next queued prompt before starting its step loop. */
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/** Claim and admit the next queued prompt, then start its turn. */
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private kick(): void {
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if (this.turnAbort !== undefined || !this.queued.some(message => message.wakeup)) return
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const message = this.queued.shift()
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if (message !== undefined) {
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emitAgentEvent(this.loopCtx, this, 'agent/inbox/dequeue', inboxMessage(message, false))
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this.launch({ kind: 'message', source: message.source }, async (state, signal) => {
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if (message === undefined) return
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emitAgentEvent(this.loopCtx, this, 'agent/inbox/dequeue', inboxMessage(message, false))
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const controller = new AbortController()
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this.turnAbort = controller
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this.done = this.loopCtx.agents.withInitiator(this, async () => {
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const signal = controller.signal
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const trigger: TurnTrigger = { kind: 'message', source: message.source }
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try {
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signal.throwIfAborted()
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const decision = await this.loopCtx.waterfall(
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agentCarrier(this), 'agent/prompt-submit', this, message.content, message.source, signal,
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() => Promise.resolve<PromptDecision>({
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@@ -315,94 +309,123 @@ export class ReactLoopAgent extends Agent {
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signal.throwIfAborted()
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if (decision.kind === 'block') {
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this.session.append('prompt/blocked', {
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content: message.content,
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source: message.source,
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reason: decision.reason,
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})
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state.reason = { kind: 'rejected', reason: decision.reason }
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this.rejectPrompt(trigger, message, decision.reason, controller)
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return
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} else {
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const prepared = preparePromptMessage(
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decision.content ?? message.content,
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message.source,
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decision.additionalContexts ?? [],
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)
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this.outbox.push({ data: prepared.data })
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for (const context of prepared.separateContexts) {
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this.outbox.push({ data: { content: context.content, source: context.source } })
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}
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}
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} catch (error: unknown) {
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this.failAdmission(trigger, error, controller)
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return
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}
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if (this.turnAbort === controller) this.turnAbort = undefined
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await this.run(trigger)
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})
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}
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const prepared = preparePromptMessage(
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decision.content ?? message.content,
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message.source,
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decision.additionalContexts ?? [],
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)
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this.session.append('user/message', prepared.data, { surfaceOp: 'append' })
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for (const context of prepared.separateContexts) {
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this.outbox.push({ kind: 'context', context: this.accept(context) })
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}
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await this.start(state, signal)
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}, true)
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/** Record a policy-blocked prompt as a zero-step turn. */
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private rejectPrompt(
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trigger: TurnTrigger,
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message: QueuedMessage,
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rejection: string,
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controller: AbortController,
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): void {
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if (!this.busy) {
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this.busy = true
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emitAgentEvent(this.loopCtx, this, 'agent/status', 'running')
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}
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const signal = controller.signal
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const turn = ++this.lastTurn
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let reason: TurnEndReason = { kind: 'rejected', reason: rejection }
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let idle: IdleReason = { kind: 'completed' }
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try {
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signal.throwIfAborted()
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this.session.append('turn/start', { turn, trigger })
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this.turnOpen = true
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signal.throwIfAborted()
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this.drainOutbox(turn)
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this.session.append('prompt/blocked', {
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content: message.content,
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source: message.source,
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reason: rejection,
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})
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} catch (error: unknown) {
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({ reason, idle } = this.settle(turn, 0, error, signal))
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} finally {
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this.finishTurn(controller, turn, 0, reason, idle)
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}
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}
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/** Own one turn from its durable opening through settlement and idle handoff. */
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private launch(
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trigger: TurnTrigger,
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work: (state: TurnState, signal: AbortSignal) => Promise<void>,
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deferOpen = false,
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): void {
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/** Settle a prompt-admission failure without entering the step loop. */
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private failAdmission(trigger: TurnTrigger, failure: unknown, controller: AbortController): void {
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if (!this.busy) {
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this.busy = true
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emitAgentEvent(this.loopCtx, this, 'agent/status', 'running')
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}
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const signal = controller.signal
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const turn = ++this.lastTurn
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let reason: TurnEndReason = { kind: 'completed' }
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let idle: IdleReason = { kind: 'completed' }
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try {
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signal.throwIfAborted()
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this.session.append('turn/start', { turn, trigger })
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this.turnOpen = true
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signal.throwIfAborted()
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this.drainOutbox(turn)
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throw failure
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} catch (error: unknown) {
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({ reason, idle } = this.settle(turn, 0, error, signal))
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} finally {
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this.finishTurn(controller, turn, 0, reason, idle)
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}
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}
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/** Own one complete turn over input already admitted by {@link kick}, or retry history as-is. */
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private async run(trigger: TurnTrigger): Promise<void> {
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if (this.turnAbort !== undefined) throw new Error(`agent "${this.id}" is already running`)
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const controller = new AbortController()
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this.turnAbort = controller
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if (!this.busy) {
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this.busy = true
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emitAgentEvent(this.loopCtx, this, 'agent/status', 'running')
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}
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// The whole run inherits this agent as its process-local initiator so
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// tools, the llm service, and nested factories can attribute their work.
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this.done = this.loopCtx.agents.withInitiator(this, async () => {
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const signal = controller.signal
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const state: TurnState = {
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turn: ++this.lastTurn,
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step: 0,
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reason: { kind: 'completed' },
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}
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let idle: IdleReason = { kind: 'completed' }
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const signal = controller.signal
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const turn = ++this.lastTurn
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let step = 0
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let reason: TurnEndReason = { kind: 'completed' }
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let idle: IdleReason = { kind: 'completed' }
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try {
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// A queued claim keeps its established pre-turn cancellation window:
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// send() returns before the durable turn opens, while retry starts now.
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if (deferOpen) await Promise.resolve()
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signal.throwIfAborted()
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this.session.append('turn/start', { turn: state.turn, trigger })
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this.turnOpen = true
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signal.throwIfAborted()
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await work(state, signal)
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} catch (error: unknown) {
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({ reason: state.reason, idle } = this.settle(state.turn, state.step, error, signal))
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} finally {
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if (this.turnAbort === controller) this.turnAbort = undefined
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try {
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this.closeTurn(state.turn, state.step, state.reason)
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} catch (error: unknown) {
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// A rejected boundary append (a pre-commit validation veto) must not
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// kill the machine or strand its running interval: report and move on — the
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// idle tail below still runs and the next turn still opens.
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const err = toError(error)
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this.loopCtx.logger.warn(`agent "${this.id}": closing turn ${state.turn} failed: ${errorChain(err)}`)
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emitAgentEvent(this.loopCtx, this, 'agent/error', state.turn, state.step, err)
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}
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this.idle(state.turn, idle)
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}
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})
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}
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/** Run the naive step loop after retry or admitted prompt intake has prepared the turn. */
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private async start(state: TurnState, signal: AbortSignal): Promise<void> {
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while (true) {
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state.step += 1
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const { owes, maxTokens } = await this.step(state.turn, state.step, signal)
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if (maxTokens) state.reason = { kind: 'max-tokens' }
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// The naive rule, data-driven: run another step while the model is
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// owed a response. On a would-stop boundary, `agent/stopping` gives
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// listeners one chance to object — by steering, not by voting — and
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// the outbox is re-read: data decides, so listener order cannot.
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if (owes || this.outbox.some(item => item.kind === 'steering')) continue
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await this.loopCtx.serial(agentCarrier(this), 'agent/stopping', this, state.turn, signal)
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try {
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signal.throwIfAborted()
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if (!this.outbox.some(item => item.kind === 'steering')) break
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this.session.append('turn/start', { turn, trigger })
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this.turnOpen = true
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signal.throwIfAborted()
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this.drainOutbox(turn)
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while (true) {
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step += 1
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const { owes, maxTokens } = await this.step(turn, step, signal)
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if (maxTokens) reason = { kind: 'max-tokens' }
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if (owes || this.outbox.some(item => item.steering !== undefined)) continue
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await this.loopCtx.serial(agentCarrier(this), 'agent/stopping', this, turn, signal)
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signal.throwIfAborted()
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if (!this.drainOutbox(turn)) break
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}
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} catch (error: unknown) {
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({ reason, idle } = this.settle(turn, step, error, signal))
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} finally {
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this.finishTurn(controller, turn, step, reason, idle)
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}
|
||||
}
|
||||
|
||||
@@ -492,7 +515,7 @@ export class ReactLoopAgent extends Agent {
|
||||
if (toolCalls.length > 0) {
|
||||
({ concluded } = await executeToolCalls(
|
||||
this.loopCtx, turn, step, toolCalls, signal,
|
||||
context => this.outbox.push({ kind: 'context', context: this.accept(context) }),
|
||||
context => this.outbox.push({ data: { content: context.content, source: context.source } }),
|
||||
))
|
||||
}
|
||||
|
||||
@@ -565,26 +588,18 @@ export class ReactLoopAgent extends Agent {
|
||||
}))
|
||||
}
|
||||
|
||||
/** Take the outbox whole into the log: committed from here. Returns whether steering was taken. */
|
||||
/** Commit the outbox whole and report whether it contained steering. */
|
||||
private drainOutbox(turn: number): boolean {
|
||||
let steered = false
|
||||
for (const item of this.outbox.splice(0)) {
|
||||
if (item.kind === 'context') {
|
||||
const { content, source } = item.context
|
||||
this.session.append('user/message', { content, source }, { surfaceOp: 'append' })
|
||||
const message = item.steering
|
||||
if (message === undefined) {
|
||||
this.session.append('user/message', item.data, { surfaceOp: 'append' })
|
||||
continue
|
||||
}
|
||||
steered = true
|
||||
emitAgentEvent(this.loopCtx, this, 'agent/inbox/dequeue', inboxMessage(item, true))
|
||||
const prepared = preparePromptMessage(item.content, item.source, item.contexts)
|
||||
this.session.append('steering/message', {
|
||||
turn,
|
||||
...prepared.data,
|
||||
}, { surfaceOp: 'append' })
|
||||
for (const context of prepared.separateContexts) {
|
||||
const { content, source } = context
|
||||
this.session.append('user/message', { content, source }, { surfaceOp: 'append' })
|
||||
}
|
||||
emitAgentEvent(this.loopCtx, this, 'agent/inbox/dequeue', inboxMessage(message, true))
|
||||
this.session.append('steering/message', { turn, ...item.data }, { surfaceOp: 'append' })
|
||||
}
|
||||
return steered
|
||||
}
|
||||
@@ -629,6 +644,26 @@ export class ReactLoopAgent extends Agent {
|
||||
}
|
||||
}
|
||||
|
||||
/** Close one claimed turn and hand the machine back to the idle boundary. */
|
||||
private finishTurn(
|
||||
controller: AbortController,
|
||||
turn: number,
|
||||
step: number,
|
||||
reason: TurnEndReason,
|
||||
idle: IdleReason,
|
||||
): void {
|
||||
try {
|
||||
this.closeTurn(turn, step, reason)
|
||||
} catch (error: unknown) {
|
||||
// A rejected boundary append must not strand the running interval.
|
||||
const err = toError(error)
|
||||
this.loopCtx.logger.warn(`agent "${this.id}": closing turn ${turn} failed: ${errorChain(err)}`)
|
||||
emitAgentEvent(this.loopCtx, this, 'agent/error', turn, step, err)
|
||||
}
|
||||
if (this.turnAbort === controller) this.turnAbort = undefined
|
||||
this.idle(turn, idle)
|
||||
}
|
||||
|
||||
/**
|
||||
* The turn boundary's tail (naive `idle()`): no turn owner remains,
|
||||
* the idle report fires (a listener may synchronously `retry()` or `send()`
|
||||
@@ -640,11 +675,11 @@ export class ReactLoopAgent extends Agent {
|
||||
// Requeue BEFORE the idle report so earlier-arrived steering keeps its
|
||||
// FIFO position ahead of anything a listener send()s synchronously.
|
||||
for (const item of this.outbox.splice(0)) {
|
||||
if (item.kind === 'context') {
|
||||
const message = item.steering
|
||||
if (message === undefined) {
|
||||
this.outbox.push(item)
|
||||
continue
|
||||
}
|
||||
const { kind: _kind, ...message } = item
|
||||
this.queued.push(message)
|
||||
}
|
||||
emitAgentEvent(this.loopCtx, this, 'agent/idle', turn, idle)
|
||||
|
||||
Reference in New Issue
Block a user