nvidia-container-toolkit/internal/lookup/merge.go
Evan Lezar 04b28d116c Make library lookups more robust
These changes make library lookups more robust. The core change is that
library lookups now first look a set of predefined locations before checking
the ldcache. This also handles cases where an ldcache is not available more
gracefully.

Signed-off-by: Evan Lezar <elezar@nvidia.com>
2023-11-06 12:15:28 -06:00

54 lines
1.3 KiB
Go

/**
# Copyright 2023 NVIDIA CORPORATION
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package lookup
import "errors"
type first []Locator
// First returns a locator that returns the first non-empty match
func First(locators ...Locator) Locator {
var f first
for _, l := range locators {
if l == nil {
continue
}
f = append(f, l)
}
return f
}
// Locate returns the results for the first locator that returns a non-empty non-error result.
func (f first) Locate(pattern string) ([]string, error) {
var allErrors []error
for _, l := range f {
if l == nil {
continue
}
candidates, err := l.Locate(pattern)
if err != nil {
allErrors = append(allErrors, err)
continue
}
if len(candidates) > 0 {
return candidates, nil
}
}
return nil, errors.Join(allErrors...)
}