mirror of
https://github.com/NVIDIA/nvidia-container-toolkit
synced 2024-11-22 16:29:18 +00:00
dcbf5bc81f
This change adds manual wrappers around the generated bindings to make them into more user-friendly APIs for the caller. Some helper functions are also added. The APIs that are currently present in the library and implemented here are: nvSandboxUtilsInit nvSandboxUtilsShutdown nvSandboxUtilsGetDriverVersion nvSandboxUtilsGetGpuResource nvSandboxUtilsGetFileContent Signed-off-by: Evan Lezar <elezar@nvidia.com> Signed-off-by: Huy Nguyen <huyn@nvidia.com> Signed-off-by: Sananya Majumder <sananyam@nvidia.com>
39 lines
1.1 KiB
Go
39 lines
1.1 KiB
Go
/**
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# Copyright 2024 NVIDIA CORPORATION
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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**/
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package nvsandboxutils
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var cgoAllocsUnknown = new(struct{})
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func clen(n []byte) int {
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for i := 0; i < len(n); i++ {
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if n[i] == 0 {
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return i
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}
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}
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return len(n)
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}
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// Creates an int8 array of fixed input length to store the Go string.
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// TODO: Add error check if input string has a length greater than INPUT_LENGTH
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func convertStringToFixedArray(str string) [INPUT_LENGTH]int8 {
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var output [INPUT_LENGTH]int8
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for i, s := range str {
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output[i] = int8(s)
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}
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return output
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}
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