nvidia-container-toolkit/tools/container/toolkit/runtime.go
Evan Lezar ac61306900
Use require-nvidia-kernel-modules feature for toolkit installation
Signed-off-by: Evan Lezar <elezar@nvidia.com>
2024-10-30 15:22:44 +01:00

74 lines
2.3 KiB
Go

/**
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
*/
package toolkit
import (
"fmt"
"path/filepath"
"github.com/NVIDIA/nvidia-container-toolkit/tools/container/operator"
)
const (
nvidiaContainerRuntimeSource = "/usr/bin/nvidia-container-runtime"
)
// installContainerRuntimes sets up the NVIDIA container runtimes, copying the executables
// and implementing the required wrapper
func installContainerRuntimes(toolkitDir string, driverRoot string) error {
runtimes := operator.GetRuntimes()
for _, runtime := range runtimes {
r := newNvidiaContainerRuntimeInstaller(runtime.Path)
_, err := r.install(toolkitDir)
if err != nil {
return fmt.Errorf("error installing NVIDIA container runtime: %v", err)
}
}
return nil
}
// newNVidiaContainerRuntimeInstaller returns a new executable installer for the NVIDIA container runtime.
// This installer will copy the specified source executable to the toolkit directory.
// The executable is copied to a file with the same name as the source, but with a ".real" suffix and a wrapper is
// created to allow for the configuration of the runtime environment.
func newNvidiaContainerRuntimeInstaller(source string) *executable {
wrapperName := filepath.Base(source)
dotfileName := wrapperName + ".real"
target := executableTarget{
dotfileName: dotfileName,
wrapperName: wrapperName,
}
return newRuntimeInstaller(source, target, nil)
}
func newRuntimeInstaller(source string, target executableTarget, env map[string]string) *executable {
runtimeEnv := make(map[string]string)
runtimeEnv["XDG_CONFIG_HOME"] = filepath.Join(destDirPattern, ".config")
for k, v := range env {
runtimeEnv[k] = v
}
r := executable{
source: source,
target: target,
env: runtimeEnv,
}
return &r
}