nvidia-container-toolkit/vendor/github.com/NVIDIA/go-nvml/pkg/nvml/unit.go
Evan Lezar 2019cd6f0a Update to go-nvlib v0.3.0 and go-nvml v0.12.0-4
Signed-off-by: Evan Lezar <elezar@nvidia.com>
2024-04-18 15:01:03 +02:00

114 lines
3.1 KiB
Go

// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package nvml
// nvml.UnitGetCount()
func (l *library) UnitGetCount() (int, Return) {
var UnitCount uint32
ret := nvmlUnitGetCount(&UnitCount)
return int(UnitCount), ret
}
// nvml.UnitGetHandleByIndex()
func (l *library) UnitGetHandleByIndex(index int) (Unit, Return) {
var unit nvmlUnit
ret := nvmlUnitGetHandleByIndex(uint32(index), &unit)
return unit, ret
}
// nvml.UnitGetUnitInfo()
func (l *library) UnitGetUnitInfo(unit Unit) (UnitInfo, Return) {
return unit.GetUnitInfo()
}
func (unit nvmlUnit) GetUnitInfo() (UnitInfo, Return) {
var info UnitInfo
ret := nvmlUnitGetUnitInfo(unit, &info)
return info, ret
}
// nvml.UnitGetLedState()
func (l *library) UnitGetLedState(unit Unit) (LedState, Return) {
return unit.GetLedState()
}
func (unit nvmlUnit) GetLedState() (LedState, Return) {
var state LedState
ret := nvmlUnitGetLedState(unit, &state)
return state, ret
}
// nvml.UnitGetPsuInfo()
func (l *library) UnitGetPsuInfo(unit Unit) (PSUInfo, Return) {
return unit.GetPsuInfo()
}
func (unit nvmlUnit) GetPsuInfo() (PSUInfo, Return) {
var psu PSUInfo
ret := nvmlUnitGetPsuInfo(unit, &psu)
return psu, ret
}
// nvml.UnitGetTemperature()
func (l *library) UnitGetTemperature(unit Unit, ttype int) (uint32, Return) {
return unit.GetTemperature(ttype)
}
func (unit nvmlUnit) GetTemperature(ttype int) (uint32, Return) {
var temp uint32
ret := nvmlUnitGetTemperature(unit, uint32(ttype), &temp)
return temp, ret
}
// nvml.UnitGetFanSpeedInfo()
func (l *library) UnitGetFanSpeedInfo(unit Unit) (UnitFanSpeeds, Return) {
return unit.GetFanSpeedInfo()
}
func (unit nvmlUnit) GetFanSpeedInfo() (UnitFanSpeeds, Return) {
var fanSpeeds UnitFanSpeeds
ret := nvmlUnitGetFanSpeedInfo(unit, &fanSpeeds)
return fanSpeeds, ret
}
// nvml.UnitGetDevices()
func (l *library) UnitGetDevices(unit Unit) ([]Device, Return) {
return unit.GetDevices()
}
func (unit nvmlUnit) GetDevices() ([]Device, Return) {
var deviceCount uint32 = 1 // Will be reduced upon returning
for {
devices := make([]nvmlDevice, deviceCount)
ret := nvmlUnitGetDevices(unit, &deviceCount, &devices[0])
if ret == SUCCESS {
return convertSlice[nvmlDevice, Device](devices[:deviceCount]), ret
}
if ret != ERROR_INSUFFICIENT_SIZE {
return nil, ret
}
deviceCount *= 2
}
}
// nvml.UnitSetLedState()
func (l *library) UnitSetLedState(unit Unit, color LedColor) Return {
return unit.SetLedState(color)
}
func (unit nvmlUnit) SetLedState(color LedColor) Return {
return nvmlUnitSetLedState(unit, color)
}