nvidia-container-toolkit/pkg/config/engine/docker/option.go
Evan Lezar baf94181aa Add engine.Config to encapsulate writing
This change adds an engine.Config type to encapsulate the writing
of config files for container engines.

Signed-off-by: Evan Lezar <elezar@nvidia.com>
2023-07-03 15:26:47 +02:00

86 lines
2.0 KiB
Go

/**
# Copyright (c) NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package docker
import (
"bytes"
"encoding/json"
"fmt"
"io/ioutil"
"os"
"github.com/NVIDIA/nvidia-container-toolkit/internal/logger"
)
type builder struct {
logger logger.Interface
path string
}
// Option defines a function that can be used to configure the config builder
type Option func(*builder)
// WithLogger sets the logger for the config builder
func WithLogger(logger logger.Interface) Option {
return func(b *builder) {
b.logger = logger
}
}
// WithPath sets the path for the config builder
func WithPath(path string) Option {
return func(b *builder) {
b.path = path
}
}
func (b *builder) build() (*Config, error) {
if b.path == "" {
empty := make(Config)
return &empty, nil
}
return b.loadConfig(b.path)
}
// loadConfig loads the docker config from disk
func (b *builder) loadConfig(config string) (*Config, error) {
info, err := os.Stat(config)
if os.IsExist(err) && info.IsDir() {
return nil, fmt.Errorf("config file is a directory")
}
cfg := make(Config)
if os.IsNotExist(err) {
b.logger.Infof("Config file does not exist; using empty config")
return &cfg, nil
}
b.logger.Infof("Loading config from %v", config)
readBytes, err := ioutil.ReadFile(config)
if err != nil {
return nil, fmt.Errorf("unable to read config: %v", err)
}
reader := bytes.NewReader(readBytes)
if err := json.NewDecoder(reader).Decode(&cfg); err != nil {
return nil, err
}
return &cfg, nil
}