mirror of
https://github.com/NVIDIA/nvidia-container-toolkit
synced 2024-11-23 00:38:26 +00:00
978d439cf8
This change adds the internal bindings for Sandboxutils, some of which have been automatically generated with the help of c-for-go. The format followed is similar to what is used in go-nvml. These would need to be regenerated when the header file is modified and new APIs are added. Signed-off-by: Evan Lezar <elezar@nvidia.com> Signed-off-by: Huy Nguyen <huyn@nvidia.com> Signed-off-by: Sananya Majumder <sananyam@nvidia.com>
157 lines
4.2 KiB
Go
157 lines
4.2 KiB
Go
/**
|
|
# Copyright 2024 NVIDIA CORPORATION
|
|
#
|
|
# Licensed under the Apache License, Version 2.0 (the "License");
|
|
# you may not use this file except in compliance with the License.
|
|
# You may obtain a copy of the License at
|
|
#
|
|
# http://www.apache.org/licenses/LICENSE-2.0
|
|
#
|
|
# Unless required by applicable law or agreed to in writing, software
|
|
# distributed under the License is distributed on an "AS IS" BASIS,
|
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
# See the License for the specific language governing permissions and
|
|
# limitations under the License.
|
|
**/
|
|
|
|
package nvsandboxutils
|
|
|
|
import (
|
|
"errors"
|
|
"fmt"
|
|
"sync"
|
|
|
|
"github.com/NVIDIA/go-nvml/pkg/dl"
|
|
)
|
|
|
|
const (
|
|
defaultNvSandboxUtilsLibraryName = "libnvidia-sandboxutils.so.1"
|
|
defaultNvSandboxUtilsLibraryLoadFlags = dl.RTLD_LAZY | dl.RTLD_GLOBAL
|
|
)
|
|
|
|
var errLibraryNotLoaded = errors.New("library not loaded")
|
|
var errLibraryAlreadyLoaded = errors.New("library already loaded")
|
|
|
|
// dynamicLibrary is an interface for abstacting the underlying library.
|
|
// This also allows for mocking and testing.
|
|
|
|
//go:generate moq -rm -stub -out dynamicLibrary_mock.go . dynamicLibrary
|
|
type dynamicLibrary interface {
|
|
Lookup(string) error
|
|
Open() error
|
|
Close() error
|
|
}
|
|
|
|
// library represents an nvsandboxutils library.
|
|
// This includes a reference to the underlying DynamicLibrary
|
|
type library struct {
|
|
sync.Mutex
|
|
path string
|
|
refcount refcount
|
|
dl dynamicLibrary
|
|
}
|
|
|
|
// libnvsandboxutils is a global instance of the nvsandboxutils library.
|
|
var libnvsandboxutils = newLibrary()
|
|
|
|
func New(opts ...LibraryOption) Interface {
|
|
return newLibrary(opts...)
|
|
}
|
|
|
|
func newLibrary(opts ...LibraryOption) *library {
|
|
l := &library{}
|
|
l.init(opts...)
|
|
return l
|
|
}
|
|
|
|
func (l *library) init(opts ...LibraryOption) {
|
|
o := libraryOptions{}
|
|
for _, opt := range opts {
|
|
opt(&o)
|
|
}
|
|
|
|
if o.path == "" {
|
|
o.path = defaultNvSandboxUtilsLibraryName
|
|
}
|
|
if o.flags == 0 {
|
|
o.flags = defaultNvSandboxUtilsLibraryLoadFlags
|
|
}
|
|
|
|
l.path = o.path
|
|
l.dl = dl.New(o.path, o.flags)
|
|
}
|
|
|
|
// LookupSymbol checks whether the specified library symbol exists in the library.
|
|
// Note that this requires that the library be loaded.
|
|
func (l *library) LookupSymbol(name string) error {
|
|
if l == nil || l.refcount == 0 {
|
|
return fmt.Errorf("error looking up %s: %w", name, errLibraryNotLoaded)
|
|
}
|
|
return l.dl.Lookup(name)
|
|
}
|
|
|
|
// load initializes the library and updates the versioned symbols.
|
|
// Multiple calls to an already loaded library will return without error.
|
|
func (l *library) load() (rerr error) {
|
|
l.Lock()
|
|
defer l.Unlock()
|
|
|
|
defer func() { l.refcount.IncOnNoError(rerr) }()
|
|
if l.refcount > 0 {
|
|
return nil
|
|
}
|
|
|
|
if err := l.dl.Open(); err != nil {
|
|
return fmt.Errorf("error opening %s: %w", l.path, err)
|
|
}
|
|
|
|
// Update the errorStringFunc to point to nvsandboxutils.ErrorString
|
|
errorStringFunc = nvsanboxutilsErrorString
|
|
|
|
// Update all versioned symbols
|
|
l.updateVersionedSymbols()
|
|
|
|
return nil
|
|
}
|
|
|
|
// close the underlying library and ensure that the global pointer to the
|
|
// library is set to nil to ensure that subsequent calls to open will reinitialize it.
|
|
// Multiple calls to an already closed nvsandboxutils library will return without error.
|
|
func (l *library) close() (rerr error) {
|
|
l.Lock()
|
|
defer l.Unlock()
|
|
|
|
defer func() { l.refcount.DecOnNoError(rerr) }()
|
|
if l.refcount != 1 {
|
|
return nil
|
|
}
|
|
|
|
if err := l.dl.Close(); err != nil {
|
|
return fmt.Errorf("error closing %s: %w", l.path, err)
|
|
}
|
|
|
|
// Update the errorStringFunc to point to defaultErrorStringFunc
|
|
errorStringFunc = defaultErrorStringFunc
|
|
|
|
return nil
|
|
}
|
|
|
|
// Default all versioned APIs to v1 (to infer the types)
|
|
var (
|
|
// Insert default versions for APIs here.
|
|
// Example:
|
|
// nvsandboxUtilsFunction = nvsandboxUtilsFunction_v1
|
|
)
|
|
|
|
// updateVersionedSymbols checks for versioned symbols in the loaded dynamic library.
|
|
// If newer versioned symbols exist, these replace the default `v1` symbols initialized above.
|
|
// When new versioned symbols are added, these would have to be initialized above and have
|
|
// corresponding checks and subsequent assignments added below.
|
|
func (l *library) updateVersionedSymbols() {
|
|
// Example:
|
|
// err := l.dl.Lookup("nvsandboxUtilsFunction_v2")
|
|
// if err == nil {
|
|
// nvsandboxUtilsFunction = nvsandboxUtilsFunction_v2
|
|
// }
|
|
}
|