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https://github.com/NVIDIA/nvidia-container-toolkit
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This change consolidates the logic for determining requested devices from the container image. The logic for this has been integrated into the image.CUDA type so that multiple implementations are not required. Signed-off-by: Carlos Eduardo Arango Gutierrez <eduardoa@nvidia.com> Co-authored-by: Evan Lezar <elezar@nvidia.com>
149 lines
3.6 KiB
Go
149 lines
3.6 KiB
Go
/**
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# Copyright (c) NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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**/
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package image
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import (
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"fmt"
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"strings"
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"github.com/opencontainers/runtime-spec/specs-go"
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"github.com/NVIDIA/nvidia-container-toolkit/internal/logger"
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)
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type builder struct {
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CUDA
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disableRequire bool
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}
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// Option is a functional option for creating a CUDA image.
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type Option func(*builder) error
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// New creates a new CUDA image from the input options.
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func New(opt ...Option) (CUDA, error) {
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b := &builder{
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CUDA: CUDA{
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acceptEnvvarUnprivileged: true,
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},
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}
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for _, o := range opt {
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if err := o(b); err != nil {
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return CUDA{}, err
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}
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}
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if b.logger == nil {
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b.logger = logger.New()
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}
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if b.env == nil {
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b.env = make(map[string]string)
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}
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return b.build()
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}
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// build creates a CUDA image from the builder.
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func (b builder) build() (CUDA, error) {
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if b.disableRequire {
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b.env[EnvVarNvidiaDisableRequire] = "true"
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}
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return b.CUDA, nil
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}
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func WithAcceptDeviceListAsVolumeMounts(acceptDeviceListAsVolumeMounts bool) Option {
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return func(b *builder) error {
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b.acceptDeviceListAsVolumeMounts = acceptDeviceListAsVolumeMounts
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return nil
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}
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}
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func WithAcceptEnvvarUnprivileged(acceptEnvvarUnprivileged bool) Option {
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return func(b *builder) error {
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b.acceptEnvvarUnprivileged = acceptEnvvarUnprivileged
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return nil
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}
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}
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// WithDisableRequire sets the disable require option.
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func WithDisableRequire(disableRequire bool) Option {
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return func(b *builder) error {
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b.disableRequire = disableRequire
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return nil
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}
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}
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// WithEnv sets the environment variables to use when creating the CUDA image.
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// Note that this also overwrites the values set with WithEnvMap.
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func WithEnv(env []string) Option {
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return func(b *builder) error {
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envmap := make(map[string]string)
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for _, e := range env {
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parts := strings.SplitN(e, "=", 2)
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if len(parts) != 2 {
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return fmt.Errorf("invalid environment variable: %v", e)
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}
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envmap[parts[0]] = parts[1]
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}
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return WithEnvMap(envmap)(b)
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}
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}
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// WithEnvMap sets the environment variable map to use when creating the CUDA image.
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// Note that this also overwrites the values set with WithEnv.
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func WithEnvMap(env map[string]string) Option {
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return func(b *builder) error {
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b.env = env
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return nil
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}
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}
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// WithLogger sets the logger to use when creating the CUDA image.
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func WithLogger(logger logger.Interface) Option {
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return func(b *builder) error {
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b.logger = logger
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return nil
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}
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}
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// WithMounts sets the mounts associated with the CUDA image.
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func WithMounts(mounts []specs.Mount) Option {
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return func(b *builder) error {
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b.mounts = mounts
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return nil
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}
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}
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// WithPreferredVisibleDevicesEnvVars sets the environment variables that
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// should take precedence over the default NVIDIA_VISIBLE_DEVICES.
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func WithPreferredVisibleDevicesEnvVars(preferredVisibleDeviceEnvVars ...string) Option {
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return func(b *builder) error {
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b.preferredVisibleDeviceEnvVars = preferredVisibleDeviceEnvVars
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return nil
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}
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}
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// WithPrivileged sets whether an image is privileged or not.
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func WithPrivileged(isPrivileged bool) Option {
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return func(b *builder) error {
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b.isPrivileged = isPrivileged
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return nil
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}
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}
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