nvidia-container-toolkit/internal/system/nvdevices/devices.go
Evan Lezar d52dbeaa7a Split internal system package
This changes splits the functionality in the internal system package
into two packages: one for dealing with devices and one for dealing
with kernel modules. This removes ambiguity around the meaning of
driver / device roots in each case.

In each case, a root can be specified where device nodes are created
or kernel modules loaded.

Signed-off-by: Evan Lezar <elezar@nvidia.com>
2023-06-15 09:01:13 +02:00

155 lines
4.2 KiB
Go

/**
# Copyright (c) NVIDIA CORPORATIOm. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package nvdevices
import (
"errors"
"fmt"
"os"
"path/filepath"
"strings"
"github.com/NVIDIA/nvidia-container-toolkit/internal/info/proc/devices"
"github.com/NVIDIA/nvidia-container-toolkit/internal/logger"
)
var errInvalidDeviceNode = errors.New("invalid device node")
// Interface provides a set of utilities for interacting with NVIDIA devices on the system.
type Interface struct {
devices.Devices
logger logger.Interface
dryRun bool
// devRoot is the root directory where device nodes are expected to exist.
devRoot string
mknoder
}
// New constructs a new Interface struct with the specified options.
func New(opts ...Option) (*Interface, error) {
i := &Interface{}
for _, opt := range opts {
opt(i)
}
if i.logger == nil {
i.logger = logger.New()
}
if i.devRoot == "" {
i.devRoot = "/"
}
if i.Devices == nil {
devices, err := devices.GetNVIDIADevices()
if err != nil {
return nil, fmt.Errorf("failed to create devices info: %v", err)
}
i.Devices = devices
}
if i.dryRun {
i.mknoder = &mknodLogger{i.logger}
} else {
i.mknoder = &mknodUnix{}
}
return i, nil
}
// CreateNVIDIAControlDevices creates the NVIDIA control device nodes at the configured devRoot.
func (m *Interface) CreateNVIDIAControlDevices() error {
controlNodes := []string{"nvidiactl", "nvidia-modeset", "nvidia-uvm", "nvidia-uvm-tools"}
for _, node := range controlNodes {
err := m.CreateNVIDIADevice(node)
if err != nil {
return fmt.Errorf("failed to create device node %s: %w", node, err)
}
}
return nil
}
// CreateNVIDIADevice creates the specified NVIDIA device node at the configured devRoot.
func (m *Interface) CreateNVIDIADevice(node string) error {
node = filepath.Base(node)
if !strings.HasPrefix(node, "nvidia") {
return fmt.Errorf("invalid device node %q: %w", node, errInvalidDeviceNode)
}
major, err := m.Major(node)
if err != nil {
return fmt.Errorf("failed to determine major: %w", err)
}
minor, err := m.Minor(node)
if err != nil {
return fmt.Errorf("failed to determine minor: %w", err)
}
return m.createDeviceNode(filepath.Join("dev", node), int(major), int(minor))
}
// createDeviceNode creates the specified device node with the require major and minor numbers.
// If a devRoot is configured, this is prepended to the path.
func (m *Interface) createDeviceNode(path string, major int, minor int) error {
path = filepath.Join(m.devRoot, path)
if _, err := os.Stat(path); err == nil {
m.logger.Infof("Skipping: %s already exists", path)
return nil
} else if !os.IsNotExist(err) {
return fmt.Errorf("failed to stat %s: %v", path, err)
}
return m.Mknode(path, major, minor)
}
// Major returns the major number for the specified NVIDIA device node.
// If the device node is not supported, an error is returned.
func (m *Interface) Major(node string) (int64, error) {
var valid bool
var major devices.Major
switch node {
case "nvidia-uvm", "nvidia-uvm-tools":
major, valid = m.Get(devices.NVIDIAUVM)
case "nvidia-modeset", "nvidiactl":
major, valid = m.Get(devices.NVIDIAGPU)
}
if valid {
return int64(major), nil
}
return 0, errInvalidDeviceNode
}
// Minor returns the minor number for the specified NVIDIA device node.
// If the device node is not supported, an error is returned.
func (m *Interface) Minor(node string) (int64, error) {
switch node {
case "nvidia-modeset":
return devices.NVIDIAModesetMinor, nil
case "nvidia-uvm-tools":
return devices.NVIDIAUVMToolsMinor, nil
case "nvidia-uvm":
return devices.NVIDIAUVMMinor, nil
case "nvidiactl":
return devices.NVIDIACTLMinor, nil
}
return 0, errInvalidDeviceNode
}