mirror of
https://github.com/NVIDIA/nvidia-container-toolkit
synced 2024-11-25 05:21:33 +00:00
7bf5c25831
Signed-off-by: Evan Lezar <elezar@nvidia.com>
107 lines
2.2 KiB
Go
107 lines
2.2 KiB
Go
package cli
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import (
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"flag"
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"fmt"
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"strconv"
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)
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// BoolFlag is a flag with type bool
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type BoolFlag struct {
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Name string
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Aliases []string
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Usage string
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EnvVars []string
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FilePath string
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Required bool
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Hidden bool
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Value bool
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DefaultText string
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Destination *bool
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HasBeenSet bool
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}
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// IsSet returns whether or not the flag has been set through env or file
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func (f *BoolFlag) IsSet() bool {
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return f.HasBeenSet
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f *BoolFlag) String() string {
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return FlagStringer(f)
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}
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// Names returns the names of the flag
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func (f *BoolFlag) Names() []string {
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return flagNames(f.Name, f.Aliases)
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}
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// IsRequired returns whether or not the flag is required
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func (f *BoolFlag) IsRequired() bool {
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return f.Required
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}
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// TakesValue returns true of the flag takes a value, otherwise false
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func (f *BoolFlag) TakesValue() bool {
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return false
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}
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// GetUsage returns the usage string for the flag
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func (f *BoolFlag) GetUsage() string {
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return f.Usage
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}
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// GetValue returns the flags value as string representation and an empty
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// string if the flag takes no value at all.
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func (f *BoolFlag) GetValue() string {
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return ""
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}
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// Apply populates the flag given the flag set and environment
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func (f *BoolFlag) Apply(set *flag.FlagSet) error {
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if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok {
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if val != "" {
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valBool, err := strconv.ParseBool(val)
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if err != nil {
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return fmt.Errorf("could not parse %q as bool value for flag %s: %s", val, f.Name, err)
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}
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f.Value = valBool
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f.HasBeenSet = true
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}
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}
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for _, name := range f.Names() {
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if f.Destination != nil {
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set.BoolVar(f.Destination, name, f.Value, f.Usage)
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continue
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}
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set.Bool(name, f.Value, f.Usage)
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}
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return nil
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}
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// Bool looks up the value of a local BoolFlag, returns
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// false if not found
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func (c *Context) Bool(name string) bool {
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if fs := lookupFlagSet(name, c); fs != nil {
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return lookupBool(name, fs)
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}
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return false
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}
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func lookupBool(name string, set *flag.FlagSet) bool {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := strconv.ParseBool(f.Value.String())
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if err != nil {
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return false
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}
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return parsed
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}
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return false
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}
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