nvidia-container-toolkit/internal/edits/hook.go
Evan Lezar 007faf8491
Add envvar to control debug logging in CDI hooks
This change allows hooks to be configured with debug logging. This
is currently always set to false, but may be extended in future.

Signed-off-by: Evan Lezar <elezar@nvidia.com>
2025-05-30 15:30:18 +02:00

54 lines
1.4 KiB
Go

/**
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package edits
import (
"tags.cncf.io/container-device-interface/pkg/cdi"
"tags.cncf.io/container-device-interface/specs-go"
"github.com/NVIDIA/nvidia-container-toolkit/internal/discover"
)
type hook discover.Hook
// toEdits converts a discovered hook to CDI Container Edits.
func (d hook) toEdits() *cdi.ContainerEdits {
e := cdi.ContainerEdits{
ContainerEdits: &specs.ContainerEdits{
Hooks: []*specs.Hook{d.toSpec()},
},
}
return &e
}
// toSpec converts a discovered Hook to a CDI Spec Hook. Note
// that missing info is filled in when edits are applied by querying the Hook node.
func (d hook) toSpec() *specs.Hook {
env := d.Env
if env == nil {
env = []string{"NVIDIA_CTK_DEBUG=false"}
}
s := specs.Hook{
HookName: d.Lifecycle,
Path: d.Path,
Args: d.Args,
Env: env,
}
return &s
}