mirror of
https://github.com/NVIDIA/nvidia-container-toolkit
synced 2024-11-22 08:18:32 +00:00
978d439cf8
This change adds the internal bindings for Sandboxutils, some of which have been automatically generated with the help of c-for-go. The format followed is similar to what is used in go-nvml. These would need to be regenerated when the header file is modified and new APIs are added. Signed-off-by: Evan Lezar <elezar@nvidia.com> Signed-off-by: Huy Nguyen <huyn@nvidia.com> Signed-off-by: Sananya Majumder <sananyam@nvidia.com>
157 lines
4.2 KiB
Go
157 lines
4.2 KiB
Go
/**
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# Copyright 2024 NVIDIA CORPORATION
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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**/
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package nvsandboxutils
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import (
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"errors"
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"fmt"
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"sync"
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"github.com/NVIDIA/go-nvml/pkg/dl"
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)
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const (
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defaultNvSandboxUtilsLibraryName = "libnvidia-sandboxutils.so.1"
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defaultNvSandboxUtilsLibraryLoadFlags = dl.RTLD_LAZY | dl.RTLD_GLOBAL
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)
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var errLibraryNotLoaded = errors.New("library not loaded")
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var errLibraryAlreadyLoaded = errors.New("library already loaded")
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// dynamicLibrary is an interface for abstacting the underlying library.
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// This also allows for mocking and testing.
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//go:generate moq -rm -stub -out dynamicLibrary_mock.go . dynamicLibrary
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type dynamicLibrary interface {
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Lookup(string) error
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Open() error
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Close() error
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}
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// library represents an nvsandboxutils library.
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// This includes a reference to the underlying DynamicLibrary
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type library struct {
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sync.Mutex
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path string
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refcount refcount
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dl dynamicLibrary
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}
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// libnvsandboxutils is a global instance of the nvsandboxutils library.
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var libnvsandboxutils = newLibrary()
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func New(opts ...LibraryOption) Interface {
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return newLibrary(opts...)
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}
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func newLibrary(opts ...LibraryOption) *library {
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l := &library{}
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l.init(opts...)
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return l
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}
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func (l *library) init(opts ...LibraryOption) {
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o := libraryOptions{}
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for _, opt := range opts {
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opt(&o)
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}
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if o.path == "" {
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o.path = defaultNvSandboxUtilsLibraryName
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}
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if o.flags == 0 {
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o.flags = defaultNvSandboxUtilsLibraryLoadFlags
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}
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l.path = o.path
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l.dl = dl.New(o.path, o.flags)
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}
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// LookupSymbol checks whether the specified library symbol exists in the library.
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// Note that this requires that the library be loaded.
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func (l *library) LookupSymbol(name string) error {
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if l == nil || l.refcount == 0 {
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return fmt.Errorf("error looking up %s: %w", name, errLibraryNotLoaded)
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}
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return l.dl.Lookup(name)
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}
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// load initializes the library and updates the versioned symbols.
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// Multiple calls to an already loaded library will return without error.
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func (l *library) load() (rerr error) {
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l.Lock()
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defer l.Unlock()
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defer func() { l.refcount.IncOnNoError(rerr) }()
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if l.refcount > 0 {
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return nil
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}
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if err := l.dl.Open(); err != nil {
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return fmt.Errorf("error opening %s: %w", l.path, err)
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}
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// Update the errorStringFunc to point to nvsandboxutils.ErrorString
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errorStringFunc = nvsanboxutilsErrorString
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// Update all versioned symbols
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l.updateVersionedSymbols()
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return nil
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}
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// close the underlying library and ensure that the global pointer to the
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// library is set to nil to ensure that subsequent calls to open will reinitialize it.
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// Multiple calls to an already closed nvsandboxutils library will return without error.
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func (l *library) close() (rerr error) {
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l.Lock()
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defer l.Unlock()
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defer func() { l.refcount.DecOnNoError(rerr) }()
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if l.refcount != 1 {
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return nil
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}
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if err := l.dl.Close(); err != nil {
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return fmt.Errorf("error closing %s: %w", l.path, err)
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}
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// Update the errorStringFunc to point to defaultErrorStringFunc
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errorStringFunc = defaultErrorStringFunc
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return nil
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}
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// Default all versioned APIs to v1 (to infer the types)
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var (
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// Insert default versions for APIs here.
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// Example:
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// nvsandboxUtilsFunction = nvsandboxUtilsFunction_v1
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)
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// updateVersionedSymbols checks for versioned symbols in the loaded dynamic library.
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// If newer versioned symbols exist, these replace the default `v1` symbols initialized above.
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// When new versioned symbols are added, these would have to be initialized above and have
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// corresponding checks and subsequent assignments added below.
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func (l *library) updateVersionedSymbols() {
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// Example:
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// err := l.dl.Lookup("nvsandboxUtilsFunction_v2")
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// if err == nil {
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// nvsandboxUtilsFunction = nvsandboxUtilsFunction_v2
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// }
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}
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