nvidia-container-toolkit/vendor/github.com/urfave/cli/v2/context.go
dependabot[bot] 026055a0b7
Bump github.com/urfave/cli/v2 from 2.3.0 to 2.27.1
Bumps [github.com/urfave/cli/v2](https://github.com/urfave/cli) from 2.3.0 to 2.27.1.
- [Release notes](https://github.com/urfave/cli/releases)
- [Changelog](https://github.com/urfave/cli/blob/main/docs/CHANGELOG.md)
- [Commits](https://github.com/urfave/cli/compare/v2.3.0...v2.27.1)

---
updated-dependencies:
- dependency-name: github.com/urfave/cli/v2
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-02-05 15:04:18 +00:00

273 lines
5.6 KiB
Go

package cli
import (
"context"
"flag"
"fmt"
"strings"
)
// Context is a type that is passed through to
// each Handler action in a cli application. Context
// can be used to retrieve context-specific args and
// parsed command-line options.
type Context struct {
context.Context
App *App
Command *Command
shellComplete bool
flagSet *flag.FlagSet
parentContext *Context
}
// NewContext creates a new context. For use in when invoking an App or Command action.
func NewContext(app *App, set *flag.FlagSet, parentCtx *Context) *Context {
c := &Context{App: app, flagSet: set, parentContext: parentCtx}
if parentCtx != nil {
c.Context = parentCtx.Context
c.shellComplete = parentCtx.shellComplete
if parentCtx.flagSet == nil {
parentCtx.flagSet = &flag.FlagSet{}
}
}
c.Command = &Command{}
if c.Context == nil {
c.Context = context.Background()
}
return c
}
// NumFlags returns the number of flags set
func (cCtx *Context) NumFlags() int {
return cCtx.flagSet.NFlag()
}
// Set sets a context flag to a value.
func (cCtx *Context) Set(name, value string) error {
if fs := cCtx.lookupFlagSet(name); fs != nil {
return fs.Set(name, value)
}
return fmt.Errorf("no such flag -%s", name)
}
// IsSet determines if the flag was actually set
func (cCtx *Context) IsSet(name string) bool {
if fs := cCtx.lookupFlagSet(name); fs != nil {
isSet := false
fs.Visit(func(f *flag.Flag) {
if f.Name == name {
isSet = true
}
})
if isSet {
return true
}
f := cCtx.lookupFlag(name)
if f == nil {
return false
}
if f.IsSet() {
return true
}
// now redo flagset search on aliases
aliases := f.Names()
fs.Visit(func(f *flag.Flag) {
for _, alias := range aliases {
if f.Name == alias {
isSet = true
}
}
})
if isSet {
return true
}
}
return false
}
// LocalFlagNames returns a slice of flag names used in this context.
func (cCtx *Context) LocalFlagNames() []string {
var names []string
cCtx.flagSet.Visit(makeFlagNameVisitor(&names))
// Check the flags which have been set via env or file
if cCtx.Command != nil && cCtx.Command.Flags != nil {
for _, f := range cCtx.Command.Flags {
if f.IsSet() {
names = append(names, f.Names()...)
}
}
}
// Sort out the duplicates since flag could be set via multiple
// paths
m := map[string]struct{}{}
var unames []string
for _, name := range names {
if _, ok := m[name]; !ok {
m[name] = struct{}{}
unames = append(unames, name)
}
}
return unames
}
// FlagNames returns a slice of flag names used by the this context and all of
// its parent contexts.
func (cCtx *Context) FlagNames() []string {
var names []string
for _, pCtx := range cCtx.Lineage() {
names = append(names, pCtx.LocalFlagNames()...)
}
return names
}
// Lineage returns *this* context and all of its ancestor contexts in order from
// child to parent
func (cCtx *Context) Lineage() []*Context {
var lineage []*Context
for cur := cCtx; cur != nil; cur = cur.parentContext {
lineage = append(lineage, cur)
}
return lineage
}
// Count returns the num of occurrences of this flag
func (cCtx *Context) Count(name string) int {
if fs := cCtx.lookupFlagSet(name); fs != nil {
if cf, ok := fs.Lookup(name).Value.(Countable); ok {
return cf.Count()
}
}
return 0
}
// Value returns the value of the flag corresponding to `name`
func (cCtx *Context) Value(name string) interface{} {
if fs := cCtx.lookupFlagSet(name); fs != nil {
return fs.Lookup(name).Value.(flag.Getter).Get()
}
return nil
}
// Args returns the command line arguments associated with the context.
func (cCtx *Context) Args() Args {
ret := args(cCtx.flagSet.Args())
return &ret
}
// NArg returns the number of the command line arguments.
func (cCtx *Context) NArg() int {
return cCtx.Args().Len()
}
func (cCtx *Context) lookupFlag(name string) Flag {
for _, c := range cCtx.Lineage() {
if c.Command == nil {
continue
}
for _, f := range c.Command.Flags {
for _, n := range f.Names() {
if n == name {
return f
}
}
}
}
if cCtx.App != nil {
for _, f := range cCtx.App.Flags {
for _, n := range f.Names() {
if n == name {
return f
}
}
}
}
return nil
}
func (cCtx *Context) lookupFlagSet(name string) *flag.FlagSet {
for _, c := range cCtx.Lineage() {
if c.flagSet == nil {
continue
}
if f := c.flagSet.Lookup(name); f != nil {
return c.flagSet
}
}
cCtx.onInvalidFlag(name)
return nil
}
func (cCtx *Context) checkRequiredFlags(flags []Flag) requiredFlagsErr {
var missingFlags []string
for _, f := range flags {
if rf, ok := f.(RequiredFlag); ok && rf.IsRequired() {
var flagPresent bool
var flagName string
flagNames := f.Names()
flagName = flagNames[0]
for _, key := range flagNames {
if cCtx.IsSet(strings.TrimSpace(key)) {
flagPresent = true
}
}
if !flagPresent && flagName != "" {
missingFlags = append(missingFlags, flagName)
}
}
}
if len(missingFlags) != 0 {
return &errRequiredFlags{missingFlags: missingFlags}
}
return nil
}
func (cCtx *Context) onInvalidFlag(name string) {
for cCtx != nil {
if cCtx.App != nil && cCtx.App.InvalidFlagAccessHandler != nil {
cCtx.App.InvalidFlagAccessHandler(cCtx, name)
break
}
cCtx = cCtx.parentContext
}
}
func makeFlagNameVisitor(names *[]string) func(*flag.Flag) {
return func(f *flag.Flag) {
nameParts := strings.Split(f.Name, ",")
name := strings.TrimSpace(nameParts[0])
for _, part := range nameParts {
part = strings.TrimSpace(part)
if len(part) > len(name) {
name = part
}
}
if name != "" {
*names = append(*names, name)
}
}
}