nvidia-container-toolkit/internal/requirements/constraints/constants.go
Evan Lezar 583793b7ae Add processing for requirements and constraints
This change adds a Requirements abstraction that can be used to check
an images' NVIDIA_REQUIRE_* envvars against the host properties such
as CUDA version or architecture.

Signed-off-by: Evan Lezar <elezar@nvidia.com>
2022-05-05 13:43:13 +02:00

52 lines
1.2 KiB
Go

/**
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package constraints
import "fmt"
const (
equal = "="
notEqual = "!="
less = "<"
lessEqual = "<="
greater = ">"
greaterEqual = ">="
)
// always is a constraint that is always met
type always struct{}
func (c always) Assert() error {
return nil
}
func (c always) String() string {
return "true"
}
// invalid is an invalid constraint and can never be met
type invalid string
func (c invalid) Assert() error {
return fmt.Errorf("invalid constraint: %v", c.String())
}
// String returns the string representation of the contraint
func (c invalid) String() string {
return string(c)
}