// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package nvml import ( "unsafe" ) // nvml.VgpuMetadata type VgpuMetadata struct { nvmlVgpuMetadata OpaqueData []byte } // nvml.VgpuPgpuMetadata type VgpuPgpuMetadata struct { nvmlVgpuPgpuMetadata OpaqueData []byte } // nvml.VgpuTypeGetClass() func (l *library) VgpuTypeGetClass(vgpuTypeId VgpuTypeId) (string, Return) { return vgpuTypeId.GetClass() } func (vgpuTypeId nvmlVgpuTypeId) GetClass() (string, Return) { var size uint32 = DEVICE_NAME_BUFFER_SIZE vgpuTypeClass := make([]byte, DEVICE_NAME_BUFFER_SIZE) ret := nvmlVgpuTypeGetClass(vgpuTypeId, &vgpuTypeClass[0], &size) return string(vgpuTypeClass[:clen(vgpuTypeClass)]), ret } // nvml.VgpuTypeGetName() func (l *library) VgpuTypeGetName(vgpuTypeId VgpuTypeId) (string, Return) { return vgpuTypeId.GetName() } func (vgpuTypeId nvmlVgpuTypeId) GetName() (string, Return) { var size uint32 = DEVICE_NAME_BUFFER_SIZE vgpuTypeName := make([]byte, DEVICE_NAME_BUFFER_SIZE) ret := nvmlVgpuTypeGetName(vgpuTypeId, &vgpuTypeName[0], &size) return string(vgpuTypeName[:clen(vgpuTypeName)]), ret } // nvml.VgpuTypeGetGpuInstanceProfileId() func (l *library) VgpuTypeGetGpuInstanceProfileId(vgpuTypeId VgpuTypeId) (uint32, Return) { return vgpuTypeId.GetGpuInstanceProfileId() } func (vgpuTypeId nvmlVgpuTypeId) GetGpuInstanceProfileId() (uint32, Return) { var size uint32 ret := nvmlVgpuTypeGetGpuInstanceProfileId(vgpuTypeId, &size) return size, ret } // nvml.VgpuTypeGetDeviceID() func (l *library) VgpuTypeGetDeviceID(vgpuTypeId VgpuTypeId) (uint64, uint64, Return) { return vgpuTypeId.GetDeviceID() } func (vgpuTypeId nvmlVgpuTypeId) GetDeviceID() (uint64, uint64, Return) { var deviceID, subsystemID uint64 ret := nvmlVgpuTypeGetDeviceID(vgpuTypeId, &deviceID, &subsystemID) return deviceID, subsystemID, ret } // nvml.VgpuTypeGetFramebufferSize() func (l *library) VgpuTypeGetFramebufferSize(vgpuTypeId VgpuTypeId) (uint64, Return) { return vgpuTypeId.GetFramebufferSize() } func (vgpuTypeId nvmlVgpuTypeId) GetFramebufferSize() (uint64, Return) { var fbSize uint64 ret := nvmlVgpuTypeGetFramebufferSize(vgpuTypeId, &fbSize) return fbSize, ret } // nvml.VgpuTypeGetNumDisplayHeads() func (l *library) VgpuTypeGetNumDisplayHeads(vgpuTypeId VgpuTypeId) (int, Return) { return vgpuTypeId.GetNumDisplayHeads() } func (vgpuTypeId nvmlVgpuTypeId) GetNumDisplayHeads() (int, Return) { var numDisplayHeads uint32 ret := nvmlVgpuTypeGetNumDisplayHeads(vgpuTypeId, &numDisplayHeads) return int(numDisplayHeads), ret } // nvml.VgpuTypeGetResolution() func (l *library) VgpuTypeGetResolution(vgpuTypeId VgpuTypeId, displayIndex int) (uint32, uint32, Return) { return vgpuTypeId.GetResolution(displayIndex) } func (vgpuTypeId nvmlVgpuTypeId) GetResolution(displayIndex int) (uint32, uint32, Return) { var xdim, ydim uint32 ret := nvmlVgpuTypeGetResolution(vgpuTypeId, uint32(displayIndex), &xdim, &ydim) return xdim, ydim, ret } // nvml.VgpuTypeGetLicense() func (l *library) VgpuTypeGetLicense(vgpuTypeId VgpuTypeId) (string, Return) { return vgpuTypeId.GetLicense() } func (vgpuTypeId nvmlVgpuTypeId) GetLicense() (string, Return) { vgpuTypeLicenseString := make([]byte, GRID_LICENSE_BUFFER_SIZE) ret := nvmlVgpuTypeGetLicense(vgpuTypeId, &vgpuTypeLicenseString[0], GRID_LICENSE_BUFFER_SIZE) return string(vgpuTypeLicenseString[:clen(vgpuTypeLicenseString)]), ret } // nvml.VgpuTypeGetFrameRateLimit() func (l *library) VgpuTypeGetFrameRateLimit(vgpuTypeId VgpuTypeId) (uint32, Return) { return vgpuTypeId.GetFrameRateLimit() } func (vgpuTypeId nvmlVgpuTypeId) GetFrameRateLimit() (uint32, Return) { var frameRateLimit uint32 ret := nvmlVgpuTypeGetFrameRateLimit(vgpuTypeId, &frameRateLimit) return frameRateLimit, ret } // nvml.VgpuTypeGetMaxInstances() func (l *library) VgpuTypeGetMaxInstances(device Device, vgpuTypeId VgpuTypeId) (int, Return) { return vgpuTypeId.GetMaxInstances(device) } func (device nvmlDevice) VgpuTypeGetMaxInstances(vgpuTypeId VgpuTypeId) (int, Return) { return vgpuTypeId.GetMaxInstances(device) } func (vgpuTypeId nvmlVgpuTypeId) GetMaxInstances(device Device) (int, Return) { var vgpuInstanceCount uint32 ret := nvmlVgpuTypeGetMaxInstances(nvmlDeviceHandle(device), vgpuTypeId, &vgpuInstanceCount) return int(vgpuInstanceCount), ret } // nvml.VgpuTypeGetMaxInstancesPerVm() func (l *library) VgpuTypeGetMaxInstancesPerVm(vgpuTypeId VgpuTypeId) (int, Return) { return vgpuTypeId.GetMaxInstancesPerVm() } func (vgpuTypeId nvmlVgpuTypeId) GetMaxInstancesPerVm() (int, Return) { var vgpuInstanceCountPerVm uint32 ret := nvmlVgpuTypeGetMaxInstancesPerVm(vgpuTypeId, &vgpuInstanceCountPerVm) return int(vgpuInstanceCountPerVm), ret } // nvml.VgpuInstanceGetVmID() func (l *library) VgpuInstanceGetVmID(vgpuInstance VgpuInstance) (string, VgpuVmIdType, Return) { return vgpuInstance.GetVmID() } func (vgpuInstance nvmlVgpuInstance) GetVmID() (string, VgpuVmIdType, Return) { var vmIdType VgpuVmIdType vmId := make([]byte, DEVICE_UUID_BUFFER_SIZE) ret := nvmlVgpuInstanceGetVmID(vgpuInstance, &vmId[0], DEVICE_UUID_BUFFER_SIZE, &vmIdType) return string(vmId[:clen(vmId)]), vmIdType, ret } // nvml.VgpuInstanceGetUUID() func (l *library) VgpuInstanceGetUUID(vgpuInstance VgpuInstance) (string, Return) { return vgpuInstance.GetUUID() } func (vgpuInstance nvmlVgpuInstance) GetUUID() (string, Return) { uuid := make([]byte, DEVICE_UUID_BUFFER_SIZE) ret := nvmlVgpuInstanceGetUUID(vgpuInstance, &uuid[0], DEVICE_UUID_BUFFER_SIZE) return string(uuid[:clen(uuid)]), ret } // nvml.VgpuInstanceGetVmDriverVersion() func (l *library) VgpuInstanceGetVmDriverVersion(vgpuInstance VgpuInstance) (string, Return) { return vgpuInstance.GetVmDriverVersion() } func (vgpuInstance nvmlVgpuInstance) GetVmDriverVersion() (string, Return) { version := make([]byte, SYSTEM_DRIVER_VERSION_BUFFER_SIZE) ret := nvmlVgpuInstanceGetVmDriverVersion(vgpuInstance, &version[0], SYSTEM_DRIVER_VERSION_BUFFER_SIZE) return string(version[:clen(version)]), ret } // nvml.VgpuInstanceGetFbUsage() func (l *library) VgpuInstanceGetFbUsage(vgpuInstance VgpuInstance) (uint64, Return) { return vgpuInstance.GetFbUsage() } func (vgpuInstance nvmlVgpuInstance) GetFbUsage() (uint64, Return) { var fbUsage uint64 ret := nvmlVgpuInstanceGetFbUsage(vgpuInstance, &fbUsage) return fbUsage, ret } // nvml.VgpuInstanceGetLicenseInfo() func (l *library) VgpuInstanceGetLicenseInfo(vgpuInstance VgpuInstance) (VgpuLicenseInfo, Return) { return vgpuInstance.GetLicenseInfo() } func (vgpuInstance nvmlVgpuInstance) GetLicenseInfo() (VgpuLicenseInfo, Return) { var licenseInfo VgpuLicenseInfo ret := nvmlVgpuInstanceGetLicenseInfo(vgpuInstance, &licenseInfo) return licenseInfo, ret } // nvml.VgpuInstanceGetLicenseStatus() func (l *library) VgpuInstanceGetLicenseStatus(vgpuInstance VgpuInstance) (int, Return) { return vgpuInstance.GetLicenseStatus() } func (vgpuInstance nvmlVgpuInstance) GetLicenseStatus() (int, Return) { var licensed uint32 ret := nvmlVgpuInstanceGetLicenseStatus(vgpuInstance, &licensed) return int(licensed), ret } // nvml.VgpuInstanceGetType() func (l *library) VgpuInstanceGetType(vgpuInstance VgpuInstance) (VgpuTypeId, Return) { return vgpuInstance.GetType() } func (vgpuInstance nvmlVgpuInstance) GetType() (VgpuTypeId, Return) { var vgpuTypeId nvmlVgpuTypeId ret := nvmlVgpuInstanceGetType(vgpuInstance, &vgpuTypeId) return vgpuTypeId, ret } // nvml.VgpuInstanceGetFrameRateLimit() func (l *library) VgpuInstanceGetFrameRateLimit(vgpuInstance VgpuInstance) (uint32, Return) { return vgpuInstance.GetFrameRateLimit() } func (vgpuInstance nvmlVgpuInstance) GetFrameRateLimit() (uint32, Return) { var frameRateLimit uint32 ret := nvmlVgpuInstanceGetFrameRateLimit(vgpuInstance, &frameRateLimit) return frameRateLimit, ret } // nvml.VgpuInstanceGetEccMode() func (l *library) VgpuInstanceGetEccMode(vgpuInstance VgpuInstance) (EnableState, Return) { return vgpuInstance.GetEccMode() } func (vgpuInstance nvmlVgpuInstance) GetEccMode() (EnableState, Return) { var eccMode EnableState ret := nvmlVgpuInstanceGetEccMode(vgpuInstance, &eccMode) return eccMode, ret } // nvml.VgpuInstanceGetEncoderCapacity() func (l *library) VgpuInstanceGetEncoderCapacity(vgpuInstance VgpuInstance) (int, Return) { return vgpuInstance.GetEncoderCapacity() } func (vgpuInstance nvmlVgpuInstance) GetEncoderCapacity() (int, Return) { var encoderCapacity uint32 ret := nvmlVgpuInstanceGetEncoderCapacity(vgpuInstance, &encoderCapacity) return int(encoderCapacity), ret } // nvml.VgpuInstanceSetEncoderCapacity() func (l *library) VgpuInstanceSetEncoderCapacity(vgpuInstance VgpuInstance, encoderCapacity int) Return { return vgpuInstance.SetEncoderCapacity(encoderCapacity) } func (vgpuInstance nvmlVgpuInstance) SetEncoderCapacity(encoderCapacity int) Return { return nvmlVgpuInstanceSetEncoderCapacity(vgpuInstance, uint32(encoderCapacity)) } // nvml.VgpuInstanceGetEncoderStats() func (l *library) VgpuInstanceGetEncoderStats(vgpuInstance VgpuInstance) (int, uint32, uint32, Return) { return vgpuInstance.GetEncoderStats() } func (vgpuInstance nvmlVgpuInstance) GetEncoderStats() (int, uint32, uint32, Return) { var sessionCount, averageFps, averageLatency uint32 ret := nvmlVgpuInstanceGetEncoderStats(vgpuInstance, &sessionCount, &averageFps, &averageLatency) return int(sessionCount), averageFps, averageLatency, ret } // nvml.VgpuInstanceGetEncoderSessions() func (l *library) VgpuInstanceGetEncoderSessions(vgpuInstance VgpuInstance) (int, EncoderSessionInfo, Return) { return vgpuInstance.GetEncoderSessions() } func (vgpuInstance nvmlVgpuInstance) GetEncoderSessions() (int, EncoderSessionInfo, Return) { var sessionCount uint32 var sessionInfo EncoderSessionInfo ret := nvmlVgpuInstanceGetEncoderSessions(vgpuInstance, &sessionCount, &sessionInfo) return int(sessionCount), sessionInfo, ret } // nvml.VgpuInstanceGetFBCStats() func (l *library) VgpuInstanceGetFBCStats(vgpuInstance VgpuInstance) (FBCStats, Return) { return vgpuInstance.GetFBCStats() } func (vgpuInstance nvmlVgpuInstance) GetFBCStats() (FBCStats, Return) { var fbcStats FBCStats ret := nvmlVgpuInstanceGetFBCStats(vgpuInstance, &fbcStats) return fbcStats, ret } // nvml.VgpuInstanceGetFBCSessions() func (l *library) VgpuInstanceGetFBCSessions(vgpuInstance VgpuInstance) (int, FBCSessionInfo, Return) { return vgpuInstance.GetFBCSessions() } func (vgpuInstance nvmlVgpuInstance) GetFBCSessions() (int, FBCSessionInfo, Return) { var sessionCount uint32 var sessionInfo FBCSessionInfo ret := nvmlVgpuInstanceGetFBCSessions(vgpuInstance, &sessionCount, &sessionInfo) return int(sessionCount), sessionInfo, ret } // nvml.VgpuInstanceGetGpuInstanceId() func (l *library) VgpuInstanceGetGpuInstanceId(vgpuInstance VgpuInstance) (int, Return) { return vgpuInstance.GetGpuInstanceId() } func (vgpuInstance nvmlVgpuInstance) GetGpuInstanceId() (int, Return) { var gpuInstanceId uint32 ret := nvmlVgpuInstanceGetGpuInstanceId(vgpuInstance, &gpuInstanceId) return int(gpuInstanceId), ret } // nvml.VgpuInstanceGetGpuPciId() func (l *library) VgpuInstanceGetGpuPciId(vgpuInstance VgpuInstance) (string, Return) { return vgpuInstance.GetGpuPciId() } func (vgpuInstance nvmlVgpuInstance) GetGpuPciId() (string, Return) { var length uint32 = 1 // Will be reduced upon returning for { vgpuPciId := make([]byte, length) ret := nvmlVgpuInstanceGetGpuPciId(vgpuInstance, &vgpuPciId[0], &length) if ret == SUCCESS { return string(vgpuPciId[:clen(vgpuPciId)]), ret } if ret != ERROR_INSUFFICIENT_SIZE { return "", ret } length *= 2 } } // nvml.VgpuInstanceGetMetadata() func (l *library) VgpuInstanceGetMetadata(vgpuInstance VgpuInstance) (VgpuMetadata, Return) { return vgpuInstance.GetMetadata() } func (vgpuInstance nvmlVgpuInstance) GetMetadata() (VgpuMetadata, Return) { var vgpuMetadata VgpuMetadata opaqueDataSize := unsafe.Sizeof(vgpuMetadata.nvmlVgpuMetadata.OpaqueData) vgpuMetadataSize := unsafe.Sizeof(vgpuMetadata.nvmlVgpuMetadata) - opaqueDataSize for { bufferSize := uint32(vgpuMetadataSize + opaqueDataSize) buffer := make([]byte, bufferSize) nvmlVgpuMetadataPtr := (*nvmlVgpuMetadata)(unsafe.Pointer(&buffer[0])) ret := nvmlVgpuInstanceGetMetadata(vgpuInstance, nvmlVgpuMetadataPtr, &bufferSize) if ret == SUCCESS { vgpuMetadata.nvmlVgpuMetadata = *nvmlVgpuMetadataPtr vgpuMetadata.OpaqueData = buffer[vgpuMetadataSize:bufferSize] return vgpuMetadata, ret } if ret != ERROR_INSUFFICIENT_SIZE { return vgpuMetadata, ret } opaqueDataSize = 2 * opaqueDataSize } } // nvml.VgpuInstanceGetAccountingMode() func (l *library) VgpuInstanceGetAccountingMode(vgpuInstance VgpuInstance) (EnableState, Return) { return vgpuInstance.GetAccountingMode() } func (vgpuInstance nvmlVgpuInstance) GetAccountingMode() (EnableState, Return) { var mode EnableState ret := nvmlVgpuInstanceGetAccountingMode(vgpuInstance, &mode) return mode, ret } // nvml.VgpuInstanceGetAccountingPids() func (l *library) VgpuInstanceGetAccountingPids(vgpuInstance VgpuInstance) ([]int, Return) { return vgpuInstance.GetAccountingPids() } func (vgpuInstance nvmlVgpuInstance) GetAccountingPids() ([]int, Return) { var count uint32 = 1 // Will be reduced upon returning for { pids := make([]uint32, count) ret := nvmlVgpuInstanceGetAccountingPids(vgpuInstance, &count, &pids[0]) if ret == SUCCESS { return uint32SliceToIntSlice(pids[:count]), ret } if ret != ERROR_INSUFFICIENT_SIZE { return nil, ret } count *= 2 } } // nvml.VgpuInstanceGetAccountingStats() func (l *library) VgpuInstanceGetAccountingStats(vgpuInstance VgpuInstance, pid int) (AccountingStats, Return) { return vgpuInstance.GetAccountingStats(pid) } func (vgpuInstance nvmlVgpuInstance) GetAccountingStats(pid int) (AccountingStats, Return) { var stats AccountingStats ret := nvmlVgpuInstanceGetAccountingStats(vgpuInstance, uint32(pid), &stats) return stats, ret } // nvml.GetVgpuCompatibility() func (l *library) GetVgpuCompatibility(vgpuMetadata *VgpuMetadata, pgpuMetadata *VgpuPgpuMetadata) (VgpuPgpuCompatibility, Return) { var compatibilityInfo VgpuPgpuCompatibility ret := nvmlGetVgpuCompatibility(&vgpuMetadata.nvmlVgpuMetadata, &pgpuMetadata.nvmlVgpuPgpuMetadata, &compatibilityInfo) return compatibilityInfo, ret } // nvml.GetVgpuVersion() func (l *library) GetVgpuVersion() (VgpuVersion, VgpuVersion, Return) { var supported, current VgpuVersion ret := nvmlGetVgpuVersion(&supported, ¤t) return supported, current, ret } // nvml.SetVgpuVersion() func (l *library) SetVgpuVersion(vgpuVersion *VgpuVersion) Return { return nvmlSetVgpuVersion(vgpuVersion) } // nvml.VgpuInstanceClearAccountingPids() func (l *library) VgpuInstanceClearAccountingPids(vgpuInstance VgpuInstance) Return { return vgpuInstance.ClearAccountingPids() } func (vgpuInstance nvmlVgpuInstance) ClearAccountingPids() Return { return nvmlVgpuInstanceClearAccountingPids(vgpuInstance) } // nvml.VgpuInstanceGetMdevUUID() func (l *library) VgpuInstanceGetMdevUUID(vgpuInstance VgpuInstance) (string, Return) { return vgpuInstance.GetMdevUUID() } func (vgpuInstance nvmlVgpuInstance) GetMdevUUID() (string, Return) { mdevUUID := make([]byte, DEVICE_UUID_BUFFER_SIZE) ret := nvmlVgpuInstanceGetMdevUUID(vgpuInstance, &mdevUUID[0], DEVICE_UUID_BUFFER_SIZE) return string(mdevUUID[:clen(mdevUUID)]), ret } // nvml.VgpuTypeGetCapabilities() func (l *library) VgpuTypeGetCapabilities(vgpuTypeId VgpuTypeId, capability VgpuCapability) (bool, Return) { return vgpuTypeId.GetCapabilities(capability) } func (vgpuTypeId nvmlVgpuTypeId) GetCapabilities(capability VgpuCapability) (bool, Return) { var capResult uint32 ret := nvmlVgpuTypeGetCapabilities(vgpuTypeId, capability, &capResult) return (capResult != 0), ret } // nvml.GetVgpuDriverCapabilities() func (l *library) GetVgpuDriverCapabilities(capability VgpuDriverCapability) (bool, Return) { var capResult uint32 ret := nvmlGetVgpuDriverCapabilities(capability, &capResult) return (capResult != 0), ret }