// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package nvml import ( "unsafe" ) // nvml.VgpuMetadata type VgpuMetadata struct { nvmlVgpuMetadata OpaqueData []byte } // nvml.VgpuPgpuMetadata type VgpuPgpuMetadata struct { nvmlVgpuPgpuMetadata OpaqueData []byte } // nvml.VgpuTypeGetClass() func VgpuTypeGetClass(VgpuTypeId VgpuTypeId) (string, Return) { var Size uint32 = DEVICE_NAME_BUFFER_SIZE VgpuTypeClass := make([]byte, DEVICE_NAME_BUFFER_SIZE) ret := nvmlVgpuTypeGetClass(VgpuTypeId, &VgpuTypeClass[0], &Size) return string(VgpuTypeClass[:clen(VgpuTypeClass)]), ret } func (VgpuTypeId VgpuTypeId) GetClass() (string, Return) { return VgpuTypeGetClass(VgpuTypeId) } // nvml.VgpuTypeGetName() func VgpuTypeGetName(VgpuTypeId VgpuTypeId) (string, Return) { var Size uint32 = DEVICE_NAME_BUFFER_SIZE VgpuTypeName := make([]byte, DEVICE_NAME_BUFFER_SIZE) ret := nvmlVgpuTypeGetName(VgpuTypeId, &VgpuTypeName[0], &Size) return string(VgpuTypeName[:clen(VgpuTypeName)]), ret } func (VgpuTypeId VgpuTypeId) GetName() (string, Return) { return VgpuTypeGetName(VgpuTypeId) } // nvml.VgpuTypeGetGpuInstanceProfileId() func VgpuTypeGetGpuInstanceProfileId(VgpuTypeId VgpuTypeId) (uint32, Return) { var Size uint32 ret := nvmlVgpuTypeGetGpuInstanceProfileId(VgpuTypeId, &Size) return Size, ret } func (VgpuTypeId VgpuTypeId) GetGpuInstanceProfileId() (uint32, Return) { return VgpuTypeGetGpuInstanceProfileId(VgpuTypeId) } // nvml.VgpuTypeGetDeviceID() func VgpuTypeGetDeviceID(VgpuTypeId VgpuTypeId) (uint64, uint64, Return) { var DeviceID, SubsystemID uint64 ret := nvmlVgpuTypeGetDeviceID(VgpuTypeId, &DeviceID, &SubsystemID) return DeviceID, SubsystemID, ret } func (VgpuTypeId VgpuTypeId) GetDeviceID() (uint64, uint64, Return) { return VgpuTypeGetDeviceID(VgpuTypeId) } // nvml.VgpuTypeGetFramebufferSize() func VgpuTypeGetFramebufferSize(VgpuTypeId VgpuTypeId) (uint64, Return) { var FbSize uint64 ret := nvmlVgpuTypeGetFramebufferSize(VgpuTypeId, &FbSize) return FbSize, ret } func (VgpuTypeId VgpuTypeId) GetFramebufferSize() (uint64, Return) { return VgpuTypeGetFramebufferSize(VgpuTypeId) } // nvml.VgpuTypeGetNumDisplayHeads() func VgpuTypeGetNumDisplayHeads(VgpuTypeId VgpuTypeId) (int, Return) { var NumDisplayHeads uint32 ret := nvmlVgpuTypeGetNumDisplayHeads(VgpuTypeId, &NumDisplayHeads) return int(NumDisplayHeads), ret } func (VgpuTypeId VgpuTypeId) GetNumDisplayHeads() (int, Return) { return VgpuTypeGetNumDisplayHeads(VgpuTypeId) } // nvml.VgpuTypeGetResolution() func VgpuTypeGetResolution(VgpuTypeId VgpuTypeId, DisplayIndex int) (uint32, uint32, Return) { var Xdim, Ydim uint32 ret := nvmlVgpuTypeGetResolution(VgpuTypeId, uint32(DisplayIndex), &Xdim, &Ydim) return Xdim, Ydim, ret } func (VgpuTypeId VgpuTypeId) GetResolution(DisplayIndex int) (uint32, uint32, Return) { return VgpuTypeGetResolution(VgpuTypeId, DisplayIndex) } // nvml.VgpuTypeGetLicense() func VgpuTypeGetLicense(VgpuTypeId VgpuTypeId) (string, Return) { VgpuTypeLicenseString := make([]byte, GRID_LICENSE_BUFFER_SIZE) ret := nvmlVgpuTypeGetLicense(VgpuTypeId, &VgpuTypeLicenseString[0], GRID_LICENSE_BUFFER_SIZE) return string(VgpuTypeLicenseString[:clen(VgpuTypeLicenseString)]), ret } func (VgpuTypeId VgpuTypeId) GetLicense() (string, Return) { return VgpuTypeGetLicense(VgpuTypeId) } // nvml.VgpuTypeGetFrameRateLimit() func VgpuTypeGetFrameRateLimit(VgpuTypeId VgpuTypeId) (uint32, Return) { var FrameRateLimit uint32 ret := nvmlVgpuTypeGetFrameRateLimit(VgpuTypeId, &FrameRateLimit) return FrameRateLimit, ret } func (VgpuTypeId VgpuTypeId) GetFrameRateLimit() (uint32, Return) { return VgpuTypeGetFrameRateLimit(VgpuTypeId) } // nvml.VgpuTypeGetMaxInstances() func VgpuTypeGetMaxInstances(Device Device, VgpuTypeId VgpuTypeId) (int, Return) { var VgpuInstanceCount uint32 ret := nvmlVgpuTypeGetMaxInstances(Device, VgpuTypeId, &VgpuInstanceCount) return int(VgpuInstanceCount), ret } func (Device Device) VgpuTypeGetMaxInstances(VgpuTypeId VgpuTypeId) (int, Return) { return VgpuTypeGetMaxInstances(Device, VgpuTypeId) } func (VgpuTypeId VgpuTypeId) GetMaxInstances(Device Device) (int, Return) { return VgpuTypeGetMaxInstances(Device, VgpuTypeId) } // nvml.VgpuTypeGetMaxInstancesPerVm() func VgpuTypeGetMaxInstancesPerVm(VgpuTypeId VgpuTypeId) (int, Return) { var VgpuInstanceCountPerVm uint32 ret := nvmlVgpuTypeGetMaxInstancesPerVm(VgpuTypeId, &VgpuInstanceCountPerVm) return int(VgpuInstanceCountPerVm), ret } func (VgpuTypeId VgpuTypeId) GetMaxInstancesPerVm() (int, Return) { return VgpuTypeGetMaxInstancesPerVm(VgpuTypeId) } // nvml.VgpuInstanceGetVmID() func VgpuInstanceGetVmID(VgpuInstance VgpuInstance) (string, VgpuVmIdType, Return) { var VmIdType VgpuVmIdType VmId := make([]byte, DEVICE_UUID_BUFFER_SIZE) ret := nvmlVgpuInstanceGetVmID(VgpuInstance, &VmId[0], DEVICE_UUID_BUFFER_SIZE, &VmIdType) return string(VmId[:clen(VmId)]), VmIdType, ret } func (VgpuInstance VgpuInstance) GetVmID() (string, VgpuVmIdType, Return) { return VgpuInstanceGetVmID(VgpuInstance) } // nvml.VgpuInstanceGetUUID() func VgpuInstanceGetUUID(VgpuInstance VgpuInstance) (string, Return) { Uuid := make([]byte, DEVICE_UUID_BUFFER_SIZE) ret := nvmlVgpuInstanceGetUUID(VgpuInstance, &Uuid[0], DEVICE_UUID_BUFFER_SIZE) return string(Uuid[:clen(Uuid)]), ret } func (VgpuInstance VgpuInstance) GetUUID() (string, Return) { return VgpuInstanceGetUUID(VgpuInstance) } // nvml.VgpuInstanceGetVmDriverVersion() func VgpuInstanceGetVmDriverVersion(VgpuInstance VgpuInstance) (string, Return) { Version := make([]byte, SYSTEM_DRIVER_VERSION_BUFFER_SIZE) ret := nvmlVgpuInstanceGetVmDriverVersion(VgpuInstance, &Version[0], SYSTEM_DRIVER_VERSION_BUFFER_SIZE) return string(Version[:clen(Version)]), ret } func (VgpuInstance VgpuInstance) GetVmDriverVersion() (string, Return) { return VgpuInstanceGetVmDriverVersion(VgpuInstance) } // nvml.VgpuInstanceGetFbUsage() func VgpuInstanceGetFbUsage(VgpuInstance VgpuInstance) (uint64, Return) { var FbUsage uint64 ret := nvmlVgpuInstanceGetFbUsage(VgpuInstance, &FbUsage) return FbUsage, ret } func (VgpuInstance VgpuInstance) GetFbUsage() (uint64, Return) { return VgpuInstanceGetFbUsage(VgpuInstance) } // nvml.VgpuInstanceGetLicenseStatus() func VgpuInstanceGetLicenseStatus(VgpuInstance VgpuInstance) (int, Return) { var Licensed uint32 ret := nvmlVgpuInstanceGetLicenseStatus(VgpuInstance, &Licensed) return int(Licensed), ret } func (VgpuInstance VgpuInstance) GetLicenseStatus() (int, Return) { return VgpuInstanceGetLicenseStatus(VgpuInstance) } // nvml.VgpuInstanceGetType() func VgpuInstanceGetType(VgpuInstance VgpuInstance) (VgpuTypeId, Return) { var VgpuTypeId VgpuTypeId ret := nvmlVgpuInstanceGetType(VgpuInstance, &VgpuTypeId) return VgpuTypeId, ret } func (VgpuInstance VgpuInstance) GetType() (VgpuTypeId, Return) { return VgpuInstanceGetType(VgpuInstance) } // nvml.VgpuInstanceGetFrameRateLimit() func VgpuInstanceGetFrameRateLimit(VgpuInstance VgpuInstance) (uint32, Return) { var FrameRateLimit uint32 ret := nvmlVgpuInstanceGetFrameRateLimit(VgpuInstance, &FrameRateLimit) return FrameRateLimit, ret } func (VgpuInstance VgpuInstance) GetFrameRateLimit() (uint32, Return) { return VgpuInstanceGetFrameRateLimit(VgpuInstance) } // nvml.VgpuInstanceGetEccMode() func VgpuInstanceGetEccMode(VgpuInstance VgpuInstance) (EnableState, Return) { var EccMode EnableState ret := nvmlVgpuInstanceGetEccMode(VgpuInstance, &EccMode) return EccMode, ret } func (VgpuInstance VgpuInstance) GetEccMode() (EnableState, Return) { return VgpuInstanceGetEccMode(VgpuInstance) } // nvml.VgpuInstanceGetEncoderCapacity() func VgpuInstanceGetEncoderCapacity(VgpuInstance VgpuInstance) (int, Return) { var EncoderCapacity uint32 ret := nvmlVgpuInstanceGetEncoderCapacity(VgpuInstance, &EncoderCapacity) return int(EncoderCapacity), ret } func (VgpuInstance VgpuInstance) GetEncoderCapacity() (int, Return) { return VgpuInstanceGetEncoderCapacity(VgpuInstance) } // nvml.VgpuInstanceSetEncoderCapacity() func VgpuInstanceSetEncoderCapacity(VgpuInstance VgpuInstance, EncoderCapacity int) Return { return nvmlVgpuInstanceSetEncoderCapacity(VgpuInstance, uint32(EncoderCapacity)) } func (VgpuInstance VgpuInstance) SetEncoderCapacity(EncoderCapacity int) Return { return VgpuInstanceSetEncoderCapacity(VgpuInstance, EncoderCapacity) } // nvml.VgpuInstanceGetEncoderStats() func VgpuInstanceGetEncoderStats(VgpuInstance VgpuInstance) (int, uint32, uint32, Return) { var SessionCount, AverageFps, AverageLatency uint32 ret := nvmlVgpuInstanceGetEncoderStats(VgpuInstance, &SessionCount, &AverageFps, &AverageLatency) return int(SessionCount), AverageFps, AverageLatency, ret } func (VgpuInstance VgpuInstance) GetEncoderStats() (int, uint32, uint32, Return) { return VgpuInstanceGetEncoderStats(VgpuInstance) } // nvml.VgpuInstanceGetEncoderSessions() func VgpuInstanceGetEncoderSessions(VgpuInstance VgpuInstance) (int, EncoderSessionInfo, Return) { var SessionCount uint32 var SessionInfo EncoderSessionInfo ret := nvmlVgpuInstanceGetEncoderSessions(VgpuInstance, &SessionCount, &SessionInfo) return int(SessionCount), SessionInfo, ret } func (VgpuInstance VgpuInstance) GetEncoderSessions() (int, EncoderSessionInfo, Return) { return VgpuInstanceGetEncoderSessions(VgpuInstance) } // nvml.VgpuInstanceGetFBCStats() func VgpuInstanceGetFBCStats(VgpuInstance VgpuInstance) (FBCStats, Return) { var FbcStats FBCStats ret := nvmlVgpuInstanceGetFBCStats(VgpuInstance, &FbcStats) return FbcStats, ret } func (VgpuInstance VgpuInstance) GetFBCStats() (FBCStats, Return) { return VgpuInstanceGetFBCStats(VgpuInstance) } // nvml.VgpuInstanceGetFBCSessions() func VgpuInstanceGetFBCSessions(VgpuInstance VgpuInstance) (int, FBCSessionInfo, Return) { var SessionCount uint32 var SessionInfo FBCSessionInfo ret := nvmlVgpuInstanceGetFBCSessions(VgpuInstance, &SessionCount, &SessionInfo) return int(SessionCount), SessionInfo, ret } func (VgpuInstance VgpuInstance) GetFBCSessions() (int, FBCSessionInfo, Return) { return VgpuInstanceGetFBCSessions(VgpuInstance) } // nvml.VgpuInstanceGetMetadata() func VgpuInstanceGetMetadata(VgpuInstance VgpuInstance) (VgpuMetadata, Return) { var VgpuMetadata VgpuMetadata OpaqueDataSize := unsafe.Sizeof(VgpuMetadata.nvmlVgpuMetadata.OpaqueData) VgpuMetadataSize := unsafe.Sizeof(VgpuMetadata.nvmlVgpuMetadata) - OpaqueDataSize for { BufferSize := uint32(VgpuMetadataSize + OpaqueDataSize) Buffer := make([]byte, BufferSize) nvmlVgpuMetadataPtr := (*nvmlVgpuMetadata)(unsafe.Pointer(&Buffer[0])) ret := nvmlVgpuInstanceGetMetadata(VgpuInstance, nvmlVgpuMetadataPtr, &BufferSize) if ret == SUCCESS { VgpuMetadata.nvmlVgpuMetadata = *nvmlVgpuMetadataPtr VgpuMetadata.OpaqueData = Buffer[VgpuMetadataSize:BufferSize] return VgpuMetadata, ret } if ret != ERROR_INSUFFICIENT_SIZE { return VgpuMetadata, ret } OpaqueDataSize = 2 * OpaqueDataSize } } func (VgpuInstance VgpuInstance) GetMetadata() (VgpuMetadata, Return) { return VgpuInstanceGetMetadata(VgpuInstance) } // nvml.VgpuInstanceGetAccountingMode() func VgpuInstanceGetAccountingMode(VgpuInstance VgpuInstance) (EnableState, Return) { var Mode EnableState ret := nvmlVgpuInstanceGetAccountingMode(VgpuInstance, &Mode) return Mode, ret } func (VgpuInstance VgpuInstance) GetAccountingMode() (EnableState, Return) { return VgpuInstanceGetAccountingMode(VgpuInstance) } // nvml.VgpuInstanceGetAccountingPids() func VgpuInstanceGetAccountingPids(VgpuInstance VgpuInstance) ([]int, Return) { var Count uint32 = 1 // Will be reduced upon returning for { Pids := make([]uint32, Count) ret := nvmlVgpuInstanceGetAccountingPids(VgpuInstance, &Count, &Pids[0]) if ret == SUCCESS { return uint32SliceToIntSlice(Pids[:Count]), ret } if ret != ERROR_INSUFFICIENT_SIZE { return nil, ret } Count *= 2 } } func (VgpuInstance VgpuInstance) GetAccountingPids() ([]int, Return) { return VgpuInstanceGetAccountingPids(VgpuInstance) } // nvml.VgpuInstanceGetAccountingStats() func VgpuInstanceGetAccountingStats(VgpuInstance VgpuInstance, Pid int) (AccountingStats, Return) { var Stats AccountingStats ret := nvmlVgpuInstanceGetAccountingStats(VgpuInstance, uint32(Pid), &Stats) return Stats, ret } func (VgpuInstance VgpuInstance) GetAccountingStats(Pid int) (AccountingStats, Return) { return VgpuInstanceGetAccountingStats(VgpuInstance, Pid) } // nvml.GetVgpuCompatibility() func GetVgpuCompatibility(nvmlVgpuMetadata *nvmlVgpuMetadata, PgpuMetadata *nvmlVgpuPgpuMetadata) (VgpuPgpuCompatibility, Return) { var CompatibilityInfo VgpuPgpuCompatibility ret := nvmlGetVgpuCompatibility(nvmlVgpuMetadata, PgpuMetadata, &CompatibilityInfo) return CompatibilityInfo, ret } // nvml.GetVgpuVersion() func GetVgpuVersion() (VgpuVersion, VgpuVersion, Return) { var Supported, Current VgpuVersion ret := nvmlGetVgpuVersion(&Supported, &Current) return Supported, Current, ret } // nvml.SetVgpuVersion() func SetVgpuVersion(VgpuVersion *VgpuVersion) Return { return SetVgpuVersion(VgpuVersion) } // nvml.VgpuInstanceClearAccountingPids() func VgpuInstanceClearAccountingPids(VgpuInstance VgpuInstance) Return { return nvmlVgpuInstanceClearAccountingPids(VgpuInstance) } func (VgpuInstance VgpuInstance) ClearAccountingPids() Return { return VgpuInstanceClearAccountingPids(VgpuInstance) } // nvml.VgpuInstanceGetMdevUUID() func VgpuInstanceGetMdevUUID(VgpuInstance VgpuInstance) (string, Return) { MdevUuid := make([]byte, DEVICE_UUID_BUFFER_SIZE) ret := nvmlVgpuInstanceGetMdevUUID(VgpuInstance, &MdevUuid[0], DEVICE_UUID_BUFFER_SIZE) return string(MdevUuid[:clen(MdevUuid)]), ret } func (VgpuInstance VgpuInstance) GetMdevUUID() (string, Return) { return VgpuInstanceGetMdevUUID(VgpuInstance) }