Since we use a map to keep track of the elements of a symlink chain
the construction of the final list of located elements is not stable.
This change constructs the output as this is being discovered and as
such maintains the original ordering.
Signed-off-by: Evan Lezar <elezar@nvidia.com>
Since we allow pattern inputs for locating symlinks we could have
multiples. The error being checked is resolved by the deduplication.
Signed-off-by: Evan Lezar <elezar@nvidia.com>
This change adds a symlinks.Resolve function for resolving symlinks and
updates usages across the code to make use of it.
Signed-off-by: Evan Lezar <elezar@nvidia.com>
This change adds a symlink locator that follows symlinks and returns all
elements in the chain and a device locator that finds character devices.
Signed-off-by: Evan Lezar <elezar@nvidia.com>