This change adds a driver root abstraction that defines how
libraries are located relative to the root. This allows for
this driver root to be constructed once and passed to discovery
code.
Signed-off-by: Evan Lezar <elezar@nvidia.com>
This change renames NewGraphicsDiscoverer to NewDRMNodesDiscoverer and
instead calls NewGraphicsMountsDiscoverer explicitly when constructing
a graphics modifier.
This avoids the import of config.Config into the discover package
which leads to a transitive dependency on toml-specifics and
requires that the vendor/github.com/pelletier/ package
be vendored in to consumers.
Signed-off-by: Evan Lezar <elezar@nvidia.com>
A driverRoot defines both the driver library root and the
root for device nodes. In the case of preinstalled drivers or
the driver container, these are equal, but in cases such as GKE
they do not match. In this case, drivers are extracted to a folder
and devices exist at the root /.
The changes here add a devRoot option to the nvcdi API that allows the
parent of /dev to be specified explicitly.
Signed-off-by: Evan Lezar <elezar@nvidia.com>
This change ensures that libcuda.so can be located on systems
where no patch version is specified in the driver version.
Signed-off-by: Evan Lezar <elezar@nvidia.com>
These changes remove the use of discover.Config which was used
to pass the driver root and the nvidiaCTK path in some cases.
Instead, the nvidiaCTKPath is resolved at the begining of runtime
invocation to ensure that this is valid at all points where it is
used.
Signed-off-by: Evan Lezar <elezar@nvidia.com>
This change adds the discovery of DRM devices associated with requested
devices. This means that the /dev/dri/card* and /dev/dri/renderD*
devices associated with each requested NVIDIA GPU are injected into
the container and that the /dev/dri/by-path symlinks associated with
these devices are created in the container.
Signed-off-by: Evan Lezar <elezar@nvidia.com>
This change allows the NVIDIA Container Runtime to inject vulkan
loaders and libraries by modifying the OCI runtime specification.
This allows vulkan applications to run in containers without
additional modifications.
Signed-off-by: Evan Lezar <elezar@nvidia.com>