mirror of
https://github.com/NVIDIA/nvidia-container-toolkit
synced 2025-06-26 18:18:24 +00:00
Update go-nvlib to skip non-MIG devices
This change updates go-nvlib to ensure that non-migcapable GPUs are skipped when generating CDI specifications for MIG devices. Signed-off-by: Evan Lezar <elezar@nvidia.com>
This commit is contained in:
29
vendor/github.com/NVIDIA/go-nvml/pkg/nvml/device.go
generated
vendored
29
vendor/github.com/NVIDIA/go-nvml/pkg/nvml/device.go
generated
vendored
@@ -2001,9 +2001,16 @@ func DeviceGetGpuInstancePossiblePlacements(Device Device, Info *GpuInstanceProf
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if Info == nil {
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return nil, ERROR_INVALID_ARGUMENT
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}
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var Count uint32 = Info.InstanceCount
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var Count uint32
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ret := nvmlDeviceGetGpuInstancePossiblePlacements(Device, Info.Id, nil, &Count)
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if ret != SUCCESS {
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return nil, ret
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}
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if Count == 0 {
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return []GpuInstancePlacement{}, ret
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}
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Placements := make([]GpuInstancePlacement, Count)
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ret := nvmlDeviceGetGpuInstancePossiblePlacements(Device, Info.Id, &Placements[0], &Count)
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ret = nvmlDeviceGetGpuInstancePossiblePlacements(Device, Info.Id, &Placements[0], &Count)
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return Placements[:Count], ret
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}
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@@ -2577,9 +2584,9 @@ func (Device Device) GetVgpuSchedulerCapabilities() (VgpuSchedulerCapabilities,
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}
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// nvml.GpuInstanceGetComputeInstancePossiblePlacements()
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func GpuInstanceGetComputeInstancePossiblePlacements(GpuInstance GpuInstance, ProfileId int) ([]ComputeInstancePlacement, Return) {
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func GpuInstanceGetComputeInstancePossiblePlacements(GpuInstance GpuInstance, Info *ComputeInstanceProfileInfo) ([]ComputeInstancePlacement, Return) {
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var Count uint32
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ret := nvmlGpuInstanceGetComputeInstancePossiblePlacements(GpuInstance, uint32(ProfileId), nil, &Count)
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ret := nvmlGpuInstanceGetComputeInstancePossiblePlacements(GpuInstance, Info.Id, nil, &Count)
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if ret != SUCCESS {
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return nil, ret
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}
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@@ -2587,21 +2594,21 @@ func GpuInstanceGetComputeInstancePossiblePlacements(GpuInstance GpuInstance, Pr
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return []ComputeInstancePlacement{}, ret
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}
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PlacementArray := make([]ComputeInstancePlacement, Count)
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ret = nvmlGpuInstanceGetComputeInstancePossiblePlacements(GpuInstance, uint32(ProfileId), &PlacementArray[0], &Count)
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ret = nvmlGpuInstanceGetComputeInstancePossiblePlacements(GpuInstance, Info.Id, &PlacementArray[0], &Count)
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return PlacementArray, ret
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}
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func (GpuInstance GpuInstance) GetComputeInstancePossiblePlacements(ProfileId int) ([]ComputeInstancePlacement, Return) {
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return GpuInstanceGetComputeInstancePossiblePlacements(GpuInstance, ProfileId)
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func (GpuInstance GpuInstance) GetComputeInstancePossiblePlacements(Info *ComputeInstanceProfileInfo) ([]ComputeInstancePlacement, Return) {
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return GpuInstanceGetComputeInstancePossiblePlacements(GpuInstance, Info)
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}
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// nvml.GpuInstanceCreateComputeInstanceWithPlacement()
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func GpuInstanceCreateComputeInstanceWithPlacement(GpuInstance GpuInstance, ProfileId int, Placement *ComputeInstancePlacement, ComputeInstance *ComputeInstance) Return {
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return nvmlGpuInstanceCreateComputeInstanceWithPlacement(GpuInstance, uint32(ProfileId), Placement, ComputeInstance)
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func GpuInstanceCreateComputeInstanceWithPlacement(GpuInstance GpuInstance, Info *ComputeInstanceProfileInfo, Placement *ComputeInstancePlacement, ComputeInstance *ComputeInstance) Return {
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return nvmlGpuInstanceCreateComputeInstanceWithPlacement(GpuInstance, Info.Id, Placement, ComputeInstance)
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}
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func (GpuInstance GpuInstance) CreateComputeInstanceWithPlacement(ProfileId int, Placement *ComputeInstancePlacement, ComputeInstance *ComputeInstance) Return {
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return GpuInstanceCreateComputeInstanceWithPlacement(GpuInstance, ProfileId, Placement, ComputeInstance)
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func (GpuInstance GpuInstance) CreateComputeInstanceWithPlacement(Info *ComputeInstanceProfileInfo, Placement *ComputeInstancePlacement, ComputeInstance *ComputeInstance) Return {
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return GpuInstanceCreateComputeInstanceWithPlacement(GpuInstance, Info, Placement, ComputeInstance)
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}
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// nvml.DeviceGetGpuFabricInfo()
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