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https://github.com/NVIDIA/nvidia-container-toolkit
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nvsandboxutils: Add implementation for the APIs
This change adds manual wrappers around the generated bindings to make them into more user-friendly APIs for the caller. Some helper functions are also added. The APIs that are currently present in the library and implemented here are: nvSandboxUtilsInit nvSandboxUtilsShutdown nvSandboxUtilsGetDriverVersion nvSandboxUtilsGetGpuResource nvSandboxUtilsGetFileContent Signed-off-by: Evan Lezar <elezar@nvidia.com> Signed-off-by: Huy Nguyen <huyn@nvidia.com> Signed-off-by: Sananya Majumder <sananyam@nvidia.com>
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38
internal/nvsandboxutils/cgo_helpers_static.go
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38
internal/nvsandboxutils/cgo_helpers_static.go
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/**
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# Copyright 2024 NVIDIA CORPORATION
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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**/
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package nvsandboxutils
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var cgoAllocsUnknown = new(struct{})
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func clen(n []byte) int {
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for i := 0; i < len(n); i++ {
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if n[i] == 0 {
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return i
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}
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}
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return len(n)
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}
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// Creates an int8 array of fixed input length to store the Go string.
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// TODO: Add error check if input string has a length greater than INPUT_LENGTH
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func convertStringToFixedArray(str string) [INPUT_LENGTH]int8 {
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var output [INPUT_LENGTH]int8
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for i, s := range str {
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output[i] = int8(s)
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}
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return output
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}
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66
internal/nvsandboxutils/gpu-resources.go
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66
internal/nvsandboxutils/gpu-resources.go
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/**
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# Copyright 2024 NVIDIA CORPORATION
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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**/
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package nvsandboxutils
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import (
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"strings"
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)
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import "C"
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type GpuResource struct {
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Version uint32
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}
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type GpuFileInfo struct {
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Path string
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Type FileType
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SubType FileSystemSubType
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Module FileModule
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Flags FileFlag
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}
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func (l *library) GetGpuResource(uuid string) ([]GpuFileInfo, Ret) {
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deviceType := NV_GPU_INPUT_GPU_UUID
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if strings.HasPrefix(uuid, "MIG-") {
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deviceType = NV_GPU_INPUT_MIG_UUID
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}
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request := GpuRes{
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Version: 1,
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InputType: uint32(deviceType),
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Input: convertStringToFixedArray(uuid),
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}
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ret := nvSandboxUtilsGetGpuResource(&request)
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if ret != SUCCESS {
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return nil, ret
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}
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var fileInfos []GpuFileInfo
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for fileInfo := request.Files; fileInfo != nil; fileInfo = fileInfo.Next {
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fi := GpuFileInfo{
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Path: C.GoString((*C.char)(fileInfo.FilePath)),
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Type: FileType(fileInfo.FileType),
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SubType: FileSystemSubType(fileInfo.FileSubType),
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Module: FileModule(fileInfo.Module),
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Flags: FileFlag(fileInfo.Flags),
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}
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fileInfos = append(fileInfos, fi)
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}
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return fileInfos, SUCCESS
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}
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64
internal/nvsandboxutils/impl.go
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64
internal/nvsandboxutils/impl.go
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/**
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# Copyright 2024 NVIDIA CORPORATION
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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**/
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package nvsandboxutils
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import "C"
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func (l *library) Init(path string) Ret {
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if err := l.load(); err != nil {
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return ERROR_LIBRARY_LOAD
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}
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input := InitInput{
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Version: 1,
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Type: uint32(NV_ROOTFS_PATH),
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Value: convertStringToFixedArray(path),
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}
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return nvSandboxUtilsInit(&input)
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}
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func (l *library) Shutdown() Ret {
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ret := nvSandboxUtilsShutdown()
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if ret != SUCCESS {
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return ret
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}
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err := l.close()
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if err != nil {
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return ERROR_UNKNOWN
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}
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return ret
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}
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// TODO: Is this length specified in the header file?
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const VERSION_LENGTH = 100
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func (l *library) GetDriverVersion() (string, Ret) {
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Version := make([]byte, VERSION_LENGTH)
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ret := nvSandboxUtilsGetDriverVersion(&Version[0], VERSION_LENGTH)
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return string(Version[:clen(Version)]), ret
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}
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func (l *library) GetFileContent(path string) (string, Ret) {
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Content := make([]byte, MAX_FILE_PATH)
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FilePath := []byte(path + string(byte(0)))
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Size := uint32(MAX_FILE_PATH)
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ret := nvSandboxUtilsGetFileContent(&FilePath[0], &Content[0], &Size)
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return string(Content[:clen(Content)]), ret
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}
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