Add engine.Config to encapsulate writing

This change adds an engine.Config type to encapsulate the writing
of config files for container engines.

Signed-off-by: Evan Lezar <elezar@nvidia.com>
This commit is contained in:
Evan Lezar
2023-07-03 15:14:22 +02:00
parent bbe9742c46
commit baf94181aa
8 changed files with 82 additions and 103 deletions

View File

@@ -19,7 +19,6 @@ package docker
import (
"encoding/json"
"fmt"
"os"
"github.com/NVIDIA/nvidia-container-toolkit/internal/logger"
"github.com/NVIDIA/nvidia-container-toolkit/pkg/config/engine"
@@ -122,29 +121,6 @@ func (c Config) Save(path string) (int64, error) {
return 0, fmt.Errorf("unable to convert to JSON: %v", err)
}
if path == "" {
os.Stdout.WriteString(fmt.Sprintf("%s\n", output))
return int64(len(output)), nil
}
if len(output) == 0 {
err := os.Remove(path)
if err != nil {
return 0, fmt.Errorf("unable to remove empty file: %v", err)
}
return 0, nil
}
f, err := os.Create(path)
if err != nil {
return 0, fmt.Errorf("unable to open %v for writing: %v", path, err)
}
defer f.Close()
n, err := f.WriteString(string(output))
if err != nil {
return 0, fmt.Errorf("unable to write output: %v", err)
}
return int64(n), nil
n, err := engine.Config(path).Write(output)
return int64(n), err
}

View File

@@ -58,10 +58,8 @@ func (b *builder) build() (*Config, error) {
}
// loadConfig loads the docker config from disk
func (b *builder) loadConfig(configFilePath string) (*Config, error) {
b.logger.Infof("Loading docker config from %v", configFilePath)
info, err := os.Stat(configFilePath)
func (b *builder) loadConfig(config string) (*Config, error) {
info, err := os.Stat(config)
if os.IsExist(err) && info.IsDir() {
return nil, fmt.Errorf("config file is a directory")
}
@@ -69,11 +67,12 @@ func (b *builder) loadConfig(configFilePath string) (*Config, error) {
cfg := make(Config)
if os.IsNotExist(err) {
b.logger.Infof("Config file does not exist, creating new one")
b.logger.Infof("Config file does not exist; using empty config")
return &cfg, nil
}
readBytes, err := ioutil.ReadFile(configFilePath)
b.logger.Infof("Loading config from %v", config)
readBytes, err := ioutil.ReadFile(config)
if err != nil {
return nil, fmt.Errorf("unable to read config: %v", err)
}
@@ -82,7 +81,5 @@ func (b *builder) loadConfig(configFilePath string) (*Config, error) {
if err := json.NewDecoder(reader).Decode(&cfg); err != nil {
return nil, err
}
b.logger.Infof("Successfully loaded config")
return &cfg, nil
}