[no-relnote] Refactor dGPU device discovery

Signed-off-by: Evan Lezar <elezar@nvidia.com>
This commit is contained in:
Evan Lezar
2024-06-11 15:12:57 +02:00
parent 6732f6d13b
commit b42a5d3e3a
6 changed files with 389 additions and 153 deletions

View File

@@ -0,0 +1,39 @@
/**
# Copyright 2024 NVIDIA CORPORATION
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package dgpu
import (
"github.com/NVIDIA/go-nvlib/pkg/nvlib/device"
"github.com/NVIDIA/nvidia-container-toolkit/internal/discover"
"github.com/NVIDIA/nvidia-container-toolkit/internal/logger"
)
// NewForDevice creates a discoverer for the specified Device.
// nvsandboxutils is used for discovery if specified, otherwise NVML is used.
func NewForDevice(d device.Device, opts ...Option) (discover.Discover, error) {
o := &options{}
for _, opt := range opts {
opt(o)
}
if o.logger == nil {
o.logger = logger.New()
}
return o.newNvmlDGPUDiscoverer(&toRequiredInfo{d})
}