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nvsandboxutils: Add internal bindings
This change adds the internal bindings for Sandboxutils, some of which have been automatically generated with the help of c-for-go. The format followed is similar to what is used in go-nvml. These would need to be regenerated when the header file is modified and new APIs are added. Signed-off-by: Evan Lezar <elezar@nvidia.com> Signed-off-by: Huy Nguyen <huyn@nvidia.com> Signed-off-by: Sananya Majumder <sananyam@nvidia.com>
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31
internal/nvsandboxutils/refcount.go
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31
internal/nvsandboxutils/refcount.go
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/**
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# Copyright 2024 NVIDIA CORPORATION
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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**/
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package nvsandboxutils
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type refcount int
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func (r *refcount) IncOnNoError(err error) {
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if err == nil {
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(*r)++
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}
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}
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func (r *refcount) DecOnNoError(err error) {
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if err == nil && (*r) > 0 {
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(*r)--
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}
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}
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