Add nvidia-ctk system subcommand

Signed-off-by: Evan Lezar <elezar@nvidia.com>
This commit is contained in:
Evan Lezar 2023-01-27 11:38:36 +01:00
parent 9fc2c59122
commit 962d38e9dd
2 changed files with 51 additions and 0 deletions

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@ -23,6 +23,7 @@ import (
"github.com/NVIDIA/nvidia-container-toolkit/cmd/nvidia-ctk/hook"
infoCLI "github.com/NVIDIA/nvidia-container-toolkit/cmd/nvidia-ctk/info"
"github.com/NVIDIA/nvidia-container-toolkit/cmd/nvidia-ctk/runtime"
"github.com/NVIDIA/nvidia-container-toolkit/cmd/nvidia-ctk/system"
"github.com/NVIDIA/nvidia-container-toolkit/internal/info"
log "github.com/sirupsen/logrus"
@ -77,6 +78,7 @@ func main() {
runtime.NewCommand(logger),
infoCLI.NewCommand(logger),
cdi.NewCommand(logger),
system.NewCommand(logger),
}
// Run the CLI

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@ -0,0 +1,49 @@
/**
# Copyright (c) NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package system
import (
"github.com/NVIDIA/nvidia-container-toolkit/cmd/nvidia-ctk/runtime/configure"
"github.com/sirupsen/logrus"
"github.com/urfave/cli/v2"
)
type command struct {
logger *logrus.Logger
}
// NewCommand constructs a runtime command with the specified logger
func NewCommand(logger *logrus.Logger) *cli.Command {
c := command{
logger: logger,
}
return c.build()
}
func (m command) build() *cli.Command {
// Create the 'system' command
system := cli.Command{
Name: "system",
Usage: "A collection of system-related utilities for the NVIDIA Container Toolkit",
}
system.Subcommands = []*cli.Command{
configure.NewCommand(m.logger),
}
return &system
}