Update components before building release

Signed-off-by: Evan Lezar <elezar@nvidia.com>
This commit is contained in:
Evan Lezar 2022-01-20 13:51:44 +01:00
parent 53c130fb3c
commit 6898917f41
2 changed files with 44 additions and 0 deletions

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@ -51,6 +51,14 @@ else
targets=${all[@]}
fi
echo "Updating components"
${SCRIPTS_DIR}/update-components.sh
if [[ -n $(git status -s third_party) && ${ALLOW_LOCAL_COMPONENT_CHANGES} != "true" ]]; then
echo "ERROR: Building with local component changes."
echo "Commit pending changes or rerun with ALLOW_LOCAL_COMPONENT_CHANGES='true'"
exit 1
fi
eval $(${SCRIPTS_DIR}/get-component-versions.sh)
if [[ "${NVIDIA_CONTAINER_TOOLKIT_VERSION}${NVIDIA_CONTAINER_TOOLKIT_TAG:+~${NVIDIA_CONTAINER_TOOLKIT_TAG}}" != "${LIBNVIDIA_CONTAINER_VERSION}" ]]; then

36
scripts/update-components.sh Executable file
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@ -0,0 +1,36 @@
#!/usr/bin/env bash
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
set -e -x
SCRIPTS_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )"/../scripts && pwd )"
PROJECT_ROOT="$( cd ${SCRIPTS_DIR}/.. && pwd )"
git submodule update --init
echo "Component status before update"
git submodule status
# We update all submodules from their respective remotes
# NOTE: Appending `-- [PATH]` will limit the update to a specific component
git submodule update --remote
if [[ -z $(git status -s third_party) ]]; then
echo "Components already up to date"
else
echo "Components updated"
git submodule status
fi