nvidia-container-toolkit/internal/nvsandboxutils/lib.go

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/**
# Copyright 2024 NVIDIA CORPORATION
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package nvsandboxutils
import (
"errors"
"fmt"
"sync"
"github.com/NVIDIA/go-nvml/pkg/dl"
)
const (
defaultNvSandboxUtilsLibraryName = "libnvidia-sandboxutils.so.1"
defaultNvSandboxUtilsLibraryLoadFlags = dl.RTLD_LAZY | dl.RTLD_GLOBAL
)
var errLibraryNotLoaded = errors.New("library not loaded")
var errLibraryAlreadyLoaded = errors.New("library already loaded")
// dynamicLibrary is an interface for abstacting the underlying library.
// This also allows for mocking and testing.
//go:generate moq -rm -stub -out dynamicLibrary_mock.go . dynamicLibrary
type dynamicLibrary interface {
Lookup(string) error
Open() error
Close() error
}
// library represents an nvsandboxutils library.
// This includes a reference to the underlying DynamicLibrary
type library struct {
sync.Mutex
path string
refcount refcount
dl dynamicLibrary
}
// libnvsandboxutils is a global instance of the nvsandboxutils library.
var libnvsandboxutils = newLibrary()
func New(opts ...LibraryOption) Interface {
return newLibrary(opts...)
}
func newLibrary(opts ...LibraryOption) *library {
l := &library{}
l.init(opts...)
return l
}
func (l *library) init(opts ...LibraryOption) {
o := libraryOptions{}
for _, opt := range opts {
opt(&o)
}
if o.path == "" {
o.path = defaultNvSandboxUtilsLibraryName
}
if o.flags == 0 {
o.flags = defaultNvSandboxUtilsLibraryLoadFlags
}
l.path = o.path
l.dl = dl.New(o.path, o.flags)
}
// LookupSymbol checks whether the specified library symbol exists in the library.
// Note that this requires that the library be loaded.
func (l *library) LookupSymbol(name string) error {
if l == nil || l.refcount == 0 {
return fmt.Errorf("error looking up %s: %w", name, errLibraryNotLoaded)
}
return l.dl.Lookup(name)
}
// load initializes the library and updates the versioned symbols.
// Multiple calls to an already loaded library will return without error.
func (l *library) load() (rerr error) {
l.Lock()
defer l.Unlock()
defer func() { l.refcount.IncOnNoError(rerr) }()
if l.refcount > 0 {
return nil
}
if err := l.dl.Open(); err != nil {
return fmt.Errorf("error opening %s: %w", l.path, err)
}
// Update the errorStringFunc to point to nvsandboxutils.ErrorString
errorStringFunc = nvsanboxutilsErrorString
// Update all versioned symbols
l.updateVersionedSymbols()
return nil
}
// close the underlying library and ensure that the global pointer to the
// library is set to nil to ensure that subsequent calls to open will reinitialize it.
// Multiple calls to an already closed nvsandboxutils library will return without error.
func (l *library) close() (rerr error) {
l.Lock()
defer l.Unlock()
defer func() { l.refcount.DecOnNoError(rerr) }()
if l.refcount != 1 {
return nil
}
if err := l.dl.Close(); err != nil {
return fmt.Errorf("error closing %s: %w", l.path, err)
}
// Update the errorStringFunc to point to defaultErrorStringFunc
errorStringFunc = defaultErrorStringFunc
return nil
}
// Default all versioned APIs to v1 (to infer the types)
var (
// Insert default versions for APIs here.
// Example:
// nvsandboxUtilsFunction = nvsandboxUtilsFunction_v1
)
// updateVersionedSymbols checks for versioned symbols in the loaded dynamic library.
// If newer versioned symbols exist, these replace the default `v1` symbols initialized above.
// When new versioned symbols are added, these would have to be initialized above and have
// corresponding checks and subsequent assignments added below.
func (l *library) updateVersionedSymbols() {
// Example:
// err := l.dl.Lookup("nvsandboxUtilsFunction_v2")
// if err == nil {
// nvsandboxUtilsFunction = nvsandboxUtilsFunction_v2
// }
}