nvidia-container-toolkit/test/e2e/e2e_test.go

70 lines
1.6 KiB
Go
Raw Normal View History

/*
* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package e2e
import (
"bytes"
"context"
"fmt"
"os/exec"
"testing"
. "github.com/onsi/ginkgo/v2"
. "github.com/onsi/gomega"
)
// Test context
var (
ctx context.Context
)
func TestMain(t *testing.T) {
suiteName := "NVIDIA Container Toolkit E2E"
RegisterFailHandler(Fail)
RunSpecs(t,
suiteName,
)
}
// BeforeSuite runs before the test suite
var _ = BeforeSuite(func() {
ctx = context.Background()
})
func runScript(script string) (string, error) {
// Create a command to run the script using bash
cmd := exec.Command("bash", "-c", script)
// Buffer to capture standard output
var stdout bytes.Buffer
cmd.Stdout = &stdout
// Buffer to capture standard error
var stderr bytes.Buffer
cmd.Stderr = &stderr
// Run the command
err := cmd.Run()
if err != nil {
return "", fmt.Errorf("script execution failed: %v\nSTDOUT: %s\nSTDERR: %s", err, stdout.String(), stderr.String())
}
// Return the captured stdout and nil error
return stdout.String(), nil
}