nvidia-container-toolkit/vendor/github.com/urfave/cli/v2/flag_bool.go

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package cli
import (
"errors"
"flag"
"fmt"
"strconv"
)
// boolValue needs to implement the boolFlag internal interface in flag
// to be able to capture bool fields and values
//
// type boolFlag interface {
// Value
// IsBoolFlag() bool
// }
type boolValue struct {
destination *bool
count *int
}
func newBoolValue(val bool, p *bool, count *int) *boolValue {
*p = val
return &boolValue{
destination: p,
count: count,
}
}
func (b *boolValue) Set(s string) error {
v, err := strconv.ParseBool(s)
if err != nil {
err = errors.New("parse error")
return err
}
*b.destination = v
if b.count != nil {
*b.count = *b.count + 1
}
return err
}
func (b *boolValue) Get() interface{} { return *b.destination }
func (b *boolValue) String() string {
if b.destination != nil {
return strconv.FormatBool(*b.destination)
}
return strconv.FormatBool(false)
}
func (b *boolValue) IsBoolFlag() bool { return true }
func (b *boolValue) Count() int {
if b.count != nil && *b.count > 0 {
return *b.count
}
return 0
}
// TakesValue returns true of the flag takes a value, otherwise false
func (f *BoolFlag) TakesValue() bool {
return false
}
// GetUsage returns the usage string for the flag
func (f *BoolFlag) GetUsage() string {
return f.Usage
}
// GetCategory returns the category for the flag
func (f *BoolFlag) GetCategory() string {
return f.Category
}
// GetValue returns the flags value as string representation and an empty
// string if the flag takes no value at all.
func (f *BoolFlag) GetValue() string {
return ""
}
// GetDefaultText returns the default text for this flag
func (f *BoolFlag) GetDefaultText() string {
if f.DefaultText != "" {
return f.DefaultText
}
if f.defaultValueSet {
return fmt.Sprintf("%v", f.defaultValue)
}
return fmt.Sprintf("%v", f.Value)
}
// GetEnvVars returns the env vars for this flag
func (f *BoolFlag) GetEnvVars() []string {
return f.EnvVars
}
// RunAction executes flag action if set
func (f *BoolFlag) RunAction(c *Context) error {
if f.Action != nil {
return f.Action(c, c.Bool(f.Name))
}
return nil
}
// Apply populates the flag given the flag set and environment
func (f *BoolFlag) Apply(set *flag.FlagSet) error {
// set default value so that environment wont be able to overwrite it
f.defaultValue = f.Value
f.defaultValueSet = true
if val, source, found := flagFromEnvOrFile(f.EnvVars, f.FilePath); found {
if val != "" {
valBool, err := strconv.ParseBool(val)
if err != nil {
return fmt.Errorf("could not parse %q as bool value from %s for flag %s: %s", val, source, f.Name, err)
}
f.Value = valBool
} else {
// empty value implies that the env is defined but set to empty string, we have to assume that this is
// what the user wants. If user doesnt want this then the env needs to be deleted or the flag removed from
// file
f.Value = false
}
f.HasBeenSet = true
}
count := f.Count
dest := f.Destination
if count == nil {
count = new(int)
}
// since count will be incremented for each alias as well
// subtract number of aliases from overall count
*count -= len(f.Aliases)
if dest == nil {
dest = new(bool)
}
for _, name := range f.Names() {
value := newBoolValue(f.Value, dest, count)
set.Var(value, name, f.Usage)
}
return nil
}
// Get returns the flags value in the given Context.
func (f *BoolFlag) Get(ctx *Context) bool {
return ctx.Bool(f.Name)
}
// Bool looks up the value of a local BoolFlag, returns
// false if not found
func (cCtx *Context) Bool(name string) bool {
if fs := cCtx.lookupFlagSet(name); fs != nil {
return lookupBool(name, fs)
}
return false
}
func lookupBool(name string, set *flag.FlagSet) bool {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseBool(f.Value.String())
if err != nil {
return false
}
return parsed
}
return false
}