nvidia-container-toolkit/internal/config/image/builder.go

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/**
# Copyright (c) NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package image
import (
"fmt"
"strings"
"github.com/opencontainers/runtime-spec/specs-go"
)
type builder struct {
env map[string]string
mounts []specs.Mount
disableRequire bool
}
// New creates a new CUDA image from the input options.
func New(opt ...Option) (CUDA, error) {
b := &builder{}
for _, o := range opt {
if err := o(b); err != nil {
return CUDA{}, err
}
}
if b.env == nil {
b.env = make(map[string]string)
}
return b.build()
}
// build creates a CUDA image from the builder.
func (b builder) build() (CUDA, error) {
if b.disableRequire {
b.env[EnvVarNvidiaDisableRequire] = "true"
}
c := CUDA{
env: b.env,
mounts: b.mounts,
}
return c, nil
}
// Option is a functional option for creating a CUDA image.
type Option func(*builder) error
// WithDisableRequire sets the disable require option.
func WithDisableRequire(disableRequire bool) Option {
return func(b *builder) error {
b.disableRequire = disableRequire
return nil
}
}
// WithEnv sets the environment variables to use when creating the CUDA image.
// Note that this also overwrites the values set with WithEnvMap.
func WithEnv(env []string) Option {
return func(b *builder) error {
envmap := make(map[string]string)
for _, e := range env {
parts := strings.SplitN(e, "=", 2)
if len(parts) != 2 {
return fmt.Errorf("invalid environment variable: %v", e)
}
envmap[parts[0]] = parts[1]
}
return WithEnvMap(envmap)(b)
}
}
// WithEnvMap sets the environment variable map to use when creating the CUDA image.
// Note that this also overwrites the values set with WithEnv.
func WithEnvMap(env map[string]string) Option {
return func(b *builder) error {
b.env = env
return nil
}
}
// WithMounts sets the mounts associated with the CUDA image.
func WithMounts(mounts []specs.Mount) Option {
return func(b *builder) error {
b.mounts = mounts
return nil
}
}