mirror of
https://github.com/NVIDIA/nvidia-container-toolkit
synced 2024-11-26 22:09:35 +00:00
114 lines
2.9 KiB
Go
114 lines
2.9 KiB
Go
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// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package nvml
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// nvml.UnitGetCount()
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func UnitGetCount() (int, Return) {
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var UnitCount uint32
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ret := nvmlUnitGetCount(&UnitCount)
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return int(UnitCount), ret
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}
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// nvml.UnitGetHandleByIndex()
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func UnitGetHandleByIndex(Index int) (Unit, Return) {
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var Unit Unit
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ret := nvmlUnitGetHandleByIndex(uint32(Index), &Unit)
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return Unit, ret
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}
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// nvml.UnitGetUnitInfo()
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func UnitGetUnitInfo(Unit Unit) (UnitInfo, Return) {
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var Info UnitInfo
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ret := nvmlUnitGetUnitInfo(Unit, &Info)
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return Info, ret
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}
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func (Unit Unit) GetUnitInfo() (UnitInfo, Return) {
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return UnitGetUnitInfo(Unit)
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}
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// nvml.UnitGetLedState()
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func UnitGetLedState(Unit Unit) (LedState, Return) {
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var State LedState
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ret := nvmlUnitGetLedState(Unit, &State)
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return State, ret
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}
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func (Unit Unit) GetLedState() (LedState, Return) {
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return UnitGetLedState(Unit)
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}
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// nvml.UnitGetPsuInfo()
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func UnitGetPsuInfo(Unit Unit) (PSUInfo, Return) {
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var Psu PSUInfo
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ret := nvmlUnitGetPsuInfo(Unit, &Psu)
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return Psu, ret
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}
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func (Unit Unit) GetPsuInfo() (PSUInfo, Return) {
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return UnitGetPsuInfo(Unit)
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}
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// nvml.UnitGetTemperature()
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func UnitGetTemperature(Unit Unit, Type int) (uint32, Return) {
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var Temp uint32
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ret := nvmlUnitGetTemperature(Unit, uint32(Type), &Temp)
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return Temp, ret
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}
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func (Unit Unit) GetTemperature(Type int) (uint32, Return) {
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return UnitGetTemperature(Unit, Type)
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}
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// nvml.UnitGetFanSpeedInfo()
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func UnitGetFanSpeedInfo(Unit Unit) (UnitFanSpeeds, Return) {
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var FanSpeeds UnitFanSpeeds
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ret := nvmlUnitGetFanSpeedInfo(Unit, &FanSpeeds)
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return FanSpeeds, ret
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}
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func (Unit Unit) GetFanSpeedInfo() (UnitFanSpeeds, Return) {
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return UnitGetFanSpeedInfo(Unit)
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}
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// nvml.UnitGetDevices()
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func UnitGetDevices(Unit Unit) ([]Device, Return) {
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var DeviceCount uint32 = 1 // Will be reduced upon returning
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for {
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Devices := make([]Device, DeviceCount)
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ret := nvmlUnitGetDevices(Unit, &DeviceCount, &Devices[0])
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if ret == SUCCESS {
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return Devices[:DeviceCount], ret
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}
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if ret != ERROR_INSUFFICIENT_SIZE {
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return nil, ret
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}
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DeviceCount *= 2
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}
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}
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func (Unit Unit) GetDevices() ([]Device, Return) {
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return UnitGetDevices(Unit)
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}
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// nvml.UnitSetLedState()
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func UnitSetLedState(Unit Unit, Color LedColor) Return {
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return nvmlUnitSetLedState(Unit, Color)
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}
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func (Unit Unit) SetLedState(Color LedColor) Return {
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return UnitSetLedState(Unit, Color)
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}
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