mirror of
https://github.com/NVIDIA/nvidia-container-toolkit
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62 lines
1.2 KiB
Go
62 lines
1.2 KiB
Go
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package events
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import (
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"fmt"
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"sync"
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)
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// Channel provides a sink that can be listened on. The writer and channel
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// listener must operate in separate goroutines.
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//
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// Consumers should listen on Channel.C until Closed is closed.
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type Channel struct {
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C chan Event
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closed chan struct{}
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once sync.Once
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}
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// NewChannel returns a channel. If buffer is zero, the channel is
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// unbuffered.
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func NewChannel(buffer int) *Channel {
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return &Channel{
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C: make(chan Event, buffer),
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closed: make(chan struct{}),
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}
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}
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// Done returns a channel that will always proceed once the sink is closed.
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func (ch *Channel) Done() chan struct{} {
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return ch.closed
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}
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// Write the event to the channel. Must be called in a separate goroutine from
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// the listener.
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func (ch *Channel) Write(event Event) error {
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select {
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case ch.C <- event:
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return nil
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case <-ch.closed:
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return ErrSinkClosed
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}
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}
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// Close the channel sink.
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func (ch *Channel) Close() error {
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ch.once.Do(func() {
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close(ch.closed)
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})
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return nil
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}
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func (ch *Channel) String() string {
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// Serialize a copy of the Channel that doesn't contain the sync.Once,
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// to avoid a data race.
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ch2 := map[string]interface{}{
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"C": ch.C,
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"closed": ch.closed,
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}
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return fmt.Sprint(ch2)
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}
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