nvidia-container-toolkit/vendor/github.com/tsaikd/KDGoLib/errutil/README.md

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errutil
=======
An error handling helper, providing more APIs than built-in package (errors, fmt), and compatible with go error interface
## Why use errutil instead of built-in errors and fmt
[![Cover](https://storage.googleapis.com/gcs.milkr.io/topic/255/cover/ea703e50df3a438da92e2f402358c96d37c5c39a)](https://milkr.io/tsaikd/Go-lang-error-handling)
* https://milkr.io/tsaikd/Go-lang-error-handling
## Usage
* Import package from master branch
```
import "github.com/tsaikd/KDGoLib/errutil"
```
* Declare error factory
```
var ErrorOccurWithReason = errutil.NewFactory("An error occur, reason: %q")
```
* Return error with factory
```
func doSomething() (err error) {
// do something
// return error with factory,
// first argument is parent error,
// the others are used for factory
return ErrorOccurWithReason.New(nil, "some reason here")
}
```
* Handle errors
```
func errorHandlingForOneCase() {
if err := doSomething(); err != nil {
if ErrorOccurWithReason.In(err) {
// handling expected error
return
}
// handling unexpected error
return
}
}
```
```
func errorHandlingForMultipleCases() {
if err := doSomething(); err != nil {
switch errutil.FactoryOf(err) {
case ErrorOccurWithReason:
// handling expected error
return
default:
// handling unexpected error
return
}
}
}
```
## Optional usage
* Import from v1 branch
```
import "gopkg.in/tsaikd/KDGoLib.v1/errutil"
```
* Use like built-in errors package
* bad case because all errors should be exported for catching by other package
```
func doSomething() (err error) {
// do something
// return error with factory
return errutil.New("An error occur")
}
```