nvidia-container-toolkit/vendor/github.com/NVIDIA/go-nvml/pkg/nvml/unit.go

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// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package nvml
// nvml.UnitGetCount()
func UnitGetCount() (int, Return) {
var UnitCount uint32
ret := nvmlUnitGetCount(&UnitCount)
return int(UnitCount), ret
}
// nvml.UnitGetHandleByIndex()
func UnitGetHandleByIndex(Index int) (Unit, Return) {
var Unit Unit
ret := nvmlUnitGetHandleByIndex(uint32(Index), &Unit)
return Unit, ret
}
// nvml.UnitGetUnitInfo()
func UnitGetUnitInfo(Unit Unit) (UnitInfo, Return) {
var Info UnitInfo
ret := nvmlUnitGetUnitInfo(Unit, &Info)
return Info, ret
}
func (Unit Unit) GetUnitInfo() (UnitInfo, Return) {
return UnitGetUnitInfo(Unit)
}
// nvml.UnitGetLedState()
func UnitGetLedState(Unit Unit) (LedState, Return) {
var State LedState
ret := nvmlUnitGetLedState(Unit, &State)
return State, ret
}
func (Unit Unit) GetLedState() (LedState, Return) {
return UnitGetLedState(Unit)
}
// nvml.UnitGetPsuInfo()
func UnitGetPsuInfo(Unit Unit) (PSUInfo, Return) {
var Psu PSUInfo
ret := nvmlUnitGetPsuInfo(Unit, &Psu)
return Psu, ret
}
func (Unit Unit) GetPsuInfo() (PSUInfo, Return) {
return UnitGetPsuInfo(Unit)
}
// nvml.UnitGetTemperature()
func UnitGetTemperature(Unit Unit, Type int) (uint32, Return) {
var Temp uint32
ret := nvmlUnitGetTemperature(Unit, uint32(Type), &Temp)
return Temp, ret
}
func (Unit Unit) GetTemperature(Type int) (uint32, Return) {
return UnitGetTemperature(Unit, Type)
}
// nvml.UnitGetFanSpeedInfo()
func UnitGetFanSpeedInfo(Unit Unit) (UnitFanSpeeds, Return) {
var FanSpeeds UnitFanSpeeds
ret := nvmlUnitGetFanSpeedInfo(Unit, &FanSpeeds)
return FanSpeeds, ret
}
func (Unit Unit) GetFanSpeedInfo() (UnitFanSpeeds, Return) {
return UnitGetFanSpeedInfo(Unit)
}
// nvml.UnitGetDevices()
func UnitGetDevices(Unit Unit) ([]Device, Return) {
var DeviceCount uint32 = 1 // Will be reduced upon returning
for {
Devices := make([]Device, DeviceCount)
ret := nvmlUnitGetDevices(Unit, &DeviceCount, &Devices[0])
if ret == SUCCESS {
return Devices[:DeviceCount], ret
}
if ret != ERROR_INSUFFICIENT_SIZE {
return nil, ret
}
DeviceCount *= 2
}
}
func (Unit Unit) GetDevices() ([]Device, Return) {
return UnitGetDevices(Unit)
}
// nvml.UnitSetLedState()
func UnitSetLedState(Unit Unit, Color LedColor) Return {
return nvmlUnitSetLedState(Unit, Color)
}
func (Unit Unit) SetLedState(Color LedColor) Return {
return UnitSetLedState(Unit, Color)
}