nvidia-container-toolkit/internal/config/engine/crio/option.go

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/**
# Copyright (c) NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package crio
import (
"fmt"
"os"
"github.com/pelletier/go-toml"
log "github.com/sirupsen/logrus"
)
type builder struct {
path string
}
// Option defines a function that can be used to configure the config builder
type Option func(*builder)
// WithPath sets the path for the config builder
func WithPath(path string) Option {
return func(b *builder) {
b.path = path
}
}
func (b *builder) build() (*Config, error) {
if b.path == "" {
empty := toml.Tree{}
return (*Config)(&empty), nil
}
return loadConfig(b.path)
}
// loadConfig loads the cri-o config from disk
func loadConfig(config string) (*Config, error) {
log.Infof("Loading config: %v", config)
info, err := os.Stat(config)
if os.IsExist(err) && info.IsDir() {
return nil, fmt.Errorf("config file is a directory")
}
configFile := config
if os.IsNotExist(err) {
configFile = "/dev/null"
log.Infof("Config file does not exist, creating new one")
}
cfg, err := toml.LoadFile(configFile)
if err != nil {
return nil, err
}
log.Infof("Successfully loaded config")
return (*Config)(cfg), nil
}