nvidia-container-toolkit/internal/lookup/path.go

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/**
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
package lookup
import (
"os"
"path"
"path/filepath"
"strings"
)
const (
envPath = "PATH"
)
var (
defaultPATH = []string{"/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin"}
)
// GetPaths returns a list of paths for a specified root. These are constructed from the
// PATH environment variable, a default path list, and the supplied root.
func GetPaths(root string) []string {
dirs := filepath.SplitList(os.Getenv(envPath))
inDirs := make(map[string]bool)
for _, d := range dirs {
inDirs[d] = true
}
// directories from the environment have higher precedence
for _, d := range defaultPATH {
if inDirs[d] {
// We don't add paths that are already included
continue
}
dirs = append(dirs, d)
}
if root != "" && root != "/" {
rootDirs := []string{}
for _, dir := range dirs {
rootDirs = append(rootDirs, path.Join(root, dir))
}
// directories with the root prefix have higher precedence
dirs = append(rootDirs, dirs...)
}
return dirs
}
// GetPath returns a colon-separated path value that can be used to set the PATH
// environment variable
func GetPath(root string) string {
return strings.Join(GetPaths(root), ":")
}