mirror of
https://github.com/hexastack/hexabot
synced 2025-06-26 18:27:28 +00:00
feat: add documentation
This commit is contained in:
parent
ed959a1051
commit
1240138b2e
102
api/docs/nlp/README.md
Normal file
102
api/docs/nlp/README.md
Normal file
@ -0,0 +1,102 @@
|
||||
# NLP Block Scoring
|
||||
## Purpose
|
||||
|
||||
**NLP Block Scoring** is mechanism used to select the most relevant response block based on:
|
||||
|
||||
- Matching patterns between user input and block definitions
|
||||
- Configurable weights assigned to each entity type
|
||||
- Confidence values provided by the NLU engine for detected entities
|
||||
|
||||
It enables more intelligent and context-aware block selection in conversational flows.
|
||||
|
||||
## Core Use Cases
|
||||
### Standard Matching
|
||||
|
||||
A user input contains entities that directly match a block’s patterns.
|
||||
```bash
|
||||
Example: Input: intent = enquiry, subject = claim
|
||||
Block A: Patterns: intent: enquiry, subject: claim
|
||||
Block A will be selected.
|
||||
```
|
||||
|
||||
### High Confidence, Partial Match
|
||||
|
||||
A block may match only some patterns but have high-confidence input on those matched ones, making it a better candidate than others with full matches but low-confidence entities.
|
||||
**Note: Confidence is multiplied by a pre-defined weight for each entity type.**
|
||||
|
||||
```bash
|
||||
Example:
|
||||
Input: intent = issue (confidence: 0.92), subject = claim (confidence: 0.65)
|
||||
Block A: Pattern: intent: issue
|
||||
Block B: Pattern: subject: claim
|
||||
➤ Block A gets a high score based on confidence × weight (assuming both weights are equal to 1).
|
||||
```
|
||||
|
||||
### Multiple Blocks with Similar Patterns
|
||||
|
||||
```bash
|
||||
Input: intent = issue, subject = insurance
|
||||
Block A: intent = enquiry, subject = insurance
|
||||
Block B: subject = insurance
|
||||
➤ Block B is selected — Block A mismatches on `intent`.
|
||||
```
|
||||
|
||||
### Exclusion Due to Extra Patterns
|
||||
|
||||
If a block contains patterns that require entities not present in the user input, the block is excluded from scoring altogether. No penalties are applied — the block simply isn't considered a valid candidate.
|
||||
|
||||
```bash
|
||||
Input: intent = issue, subject = insurance
|
||||
Block A: intent = enquiry, subject = insurance, location = office
|
||||
Block B: subject = insurance, time = morning
|
||||
➤ Neither block is selected due to unmatched required patterns (`location`, `time`)
|
||||
```
|
||||
|
||||
### Tie-Breaking with Penalty Factors
|
||||
|
||||
When multiple blocks receive similar scores, penalty factors can help break the tie — especially in cases where patterns are less specific (e.g., using `Any` as a value).
|
||||
|
||||
```bash
|
||||
Input: intent = enquiry, subject = insurance
|
||||
|
||||
Block A: intent = enquiry, subject = Any
|
||||
Block B: subject = insurance, subject = insurance
|
||||
Block C: subject = insurance
|
||||
|
||||
Scoring Summary:
|
||||
- Block A matches both patterns, but `subject = Any` is considered less specific.
|
||||
- Block B has a redundant but fully specific match.
|
||||
- Block C matches only one pattern.
|
||||
|
||||
➤ Block A and Block B have similar raw scores.
|
||||
➤ A **penalty factor** is applied to Block A due to its use of `Any`, reducing its final score.
|
||||
➤ Block B is selected.
|
||||
```
|
||||
|
||||
## How Scoring Works
|
||||
### Matching and Confidence
|
||||
|
||||
For each entity in the block's pattern:
|
||||
- If the entity `matches` an entity in the user input:
|
||||
- the score is increased by: `confidence × weight`
|
||||
- `Confidence` is a value between 0 and 1, returned by the NLU engine.
|
||||
- `Weight` is a configured importance factor for that specific entity type.
|
||||
- If the match is a wildcard (i.e., the block accepts any value):
|
||||
- A **penalty factor** is applied to slightly reduce its contribution:
|
||||
``confidence × weight × penaltyFactor``. This encourages more specific matches when available.
|
||||
|
||||
### Scoring Formula Summary
|
||||
|
||||
For each matched entity:
|
||||
|
||||
```bash
|
||||
score += confidence × weight × [optional penalty factor if wildcard]
|
||||
```
|
||||
|
||||
The total block score is the sum of all matched patterns in that block.
|
||||
|
||||
### Penalty Factor
|
||||
|
||||
The **penalty factor** is a global multiplier (typically less than `1`, e.g., `0.8`) applied when the match type is less specific — such as wildcard or loose entity type matches. It allows the system to:
|
||||
- Break ties in favor of more precise blocks
|
||||
- Discourage overly generic blocks from being selected when better matches are available
|
Loading…
Reference in New Issue
Block a user