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3D Gaussian Splatting as Markov Chain Monte Carlo

BibTeX

@article{kheradmand20243d,
  title={3D Gaussian Splatting as Markov Chain Monte Carlo},
  author={Kheradmand, Shakiba and Rebain, Daniel and Sharma, Gopal and Sun, Weiwei and Tseng, Jeff and Isack, Hossam and Kar, Abhishek and Tagliasacchi, Andrea and Yi, Kwang Moo},
  journal={arXiv preprint arXiv:2404.09591},
  year={2024}
}

How to install

Please refer to Original 3DGS code base for installation instructions. Make sure to reinstall diff-gaussian-rasterization with the following command on an available 3DGS environment as this library has been modified:

pip install submodules/diff-gaussian-rasterization

How to run

Running code is similar to the Original 3DGS code base with the following differences:

  • You need to specify the maximum number of Gaussians that will be used. This is performed using --cap_max argument. The results in the paper uses the final number of Gaussians reached by the original 3DGS run for each shape.
  • You need to specify the scale regularizer coefficient. This is performed using --scale_reg argument. For all the experiments in the paper, we use 0.01.
  • You need to specify the opacity regularizer coefficient. This is performed using --opacity_reg argument. For Deep Blending dataset, we use 0.001. For all other experiments in the paper, we use 0.01.
  • You need to specify the noise learning rate. This is performed using --noise_lr argument. For all the experiments in the paper, we use 5e5.
  • You need to specify the initialization type. This is performed using --init_type argument. Options are random (to initialize randomly) or sfm (to initialize using a pointcloud).
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