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https://github.com/graphdeco-inria/gaussian-splatting
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Replaced markdown with proper html because it doesn't work otherwise :)
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@ -466,7 +466,7 @@ python convert.py -s <location> --skip_matching [--resize] #If not resizing, Ima
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- *Where do I get data sets, e.g., those referenced in ```full_eval.py```?* The MipNeRF360 data set is provided by the authors of the original paper on the project site. Note that two of the data sets cannot be openly shared and require you to consult the authors directly. For Tanks&Temples and Deep Blending, please use the download links provided at the top of the page.
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- *How can I use this for a much larger dataset, like a city district?* The current method was not designed for these, but given enough memory, it should work out. However, the approach can struggle in multi-scale detail scenes (extreme close-ups, mixed with far-away shots). This is usually the case in, e.g., driving data sets (cars close up, buildings far away). For such scenes, you will want to lower the ```--position_lr_init/final``` and ```--scaling_lr``` (x0.3, x0.1, ...). Compare default learning rate (left) and ```--position_lr_init 0.000016 --scaling_lr 0.001"``` (right) below.
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- *How can I use this for a much larger dataset, like a city district?* The current method was not designed for these, but given enough memory, it should work out. However, the approach can struggle in multi-scale detail scenes (extreme close-ups, mixed with far-away shots). This is usually the case in, e.g., driving data sets (cars close up, buildings far away). For such scenes, you will want to lower the ```--position_lr_init/final``` and ```--scaling_lr``` (x0.3, x0.1, ...). Below, we use default learning rates (left) and ```--position_lr_init 0.000016 --scaling_lr 0.001"``` (right).
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| ![Default learning rate result](assets/worse.png "title-1") <!-- --> | <!-- --> ![Reduced learning rate result](assets/better.png "title-2") |
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| --- | --- |
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