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# 3D Gaussian Splatting for Real-Time Radiance Field Rendering
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# 3D Gaussian Splatting for Real-Time Radiance Field Rendering
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Bernhard Kerbl*, Georgios Kopanas*, Thomas Leimkühler, George Drettakis (* indicates equal contribution)<br>
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Bernhard Kerbl*, Georgios Kopanas*, Thomas Leimkühler, George Drettakis (* indicates equal contribution)<br>
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| [Webpage](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) | [Full Paper](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_high.pdf) |
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| [Webpage](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) | [Full Paper](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_high.pdf) |
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[Video](https://youtu.be/T_kXY43VZnk) | [Other GRAPHDECO Publications](http://www-sop.inria.fr/reves/publis/gdindex.php) | [FUNGRAPH project page](https://fungraph.inria.fr)
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[Video](https://youtu.be/T_kXY43VZnk) | [Other GRAPHDECO Publications](http://www-sop.inria.fr/reves/publis/gdindex.php) | [FUNGRAPH project page](https://fungraph.inria.fr) |
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[T&T+DB Datasets (650MB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/input/tandt_db.zip) | [Pre-trained Models (14 GB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/pretrained/models.zip) | [Viewers for Windows (60MB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/binaries/viewers.zip) | [Evaluation Images (7 GB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/evaluation/images.zip) | <br>
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| [T&T+DB Datasets (650MB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/input/tandt_db.zip) | [Pre-trained Models (14 GB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/pretrained/models.zip) | [Viewers for Windows (60MB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/binaries/viewers.zip) | [Evaluation Images (7 GB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/evaluation/images.zip) | <br>
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![Teaser image](assets/teaser.png)
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![Teaser image](assets/teaser.png)
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This repository contains the code associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be found [here](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/). We further provide the reference images used to create the error metrics reported in the paper, as well as recently created, pre-trained models.
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This repository contains the code associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be found [here](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/). We further provide the reference images used to create the error metrics reported in the paper, as well as recently created, pre-trained models.
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