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https://github.com/graphdeco-inria/gaussian-splatting
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Fix conversion from Blender to COLMAP coords in NeRF camera import. (#111)
Co-authored-by: Jakub Červený <jakub.cerveny@melowntech.com>
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@ -187,10 +187,15 @@ def readCamerasFromTransforms(path, transformsfile, white_background, extension=
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for idx, frame in enumerate(frames):
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cam_name = os.path.join(path, frame["file_path"] + extension)
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matrix = np.linalg.inv(np.array(frame["transform_matrix"]))
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R = -np.transpose(matrix[:3,:3])
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R[:,0] = -R[:,0]
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T = -matrix[:3, 3]
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# NeRF 'transform_matrix' is a camera-to-world transform
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c2w = np.array(frame["transform_matrix"])
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# change from OpenGL/Blender camera axes (Y up, Z back) to COLMAP (Y down, Z forward)
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c2w[:3, 1:3] *= -1
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# get the world-to-camera transform and set R, T
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w2c = np.linalg.inv(c2w)
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R = np.transpose(w2c[:3,:3]) # R is stored transposed due to 'glm' in CUDA code
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T = w2c[:3, 3]
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image_path = os.path.join(path, cam_name)
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image_name = Path(cam_name).stem
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