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https://github.com/graphdeco-inria/gaussian-splatting
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raster_settings pass projection_matrix instead of full_projection_transform to cuda code
full_projection_transform is the multiplication of view_matrix and projection_matrix. Thus, passing (view_matrix, projection_matrix) is equivalent to (view_matrix, full_projection_transform). Passing projection_matrix as arguments to rasterize_gaussians enables to get intrinsics informations in the rendering code. Since we'll need central point (cx, cy), this is the aim of this refacto commit. Signed-off-by: Matthieu Gendrin <matthieu.gendrin@orange.com>
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@ -41,7 +41,7 @@ def render(viewpoint_camera, pc : GaussianModel, pipe, bg_color : torch.Tensor,
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bg=bg_color,
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scale_modifier=scaling_modifier,
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viewmatrix=viewpoint_camera.world_view_transform,
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projmatrix=viewpoint_camera.full_proj_transform,
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projmatrix=viewpoint_camera.projection_matrix,
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sh_degree=pc.active_sh_degree,
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campos=viewpoint_camera.camera_center,
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prefiltered=False,
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@ -1 +1 @@
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Subproject commit 59f5f77e3ddbac3ed9db93ec2cfe99ed6c5d121d
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Subproject commit e8b24763806263493f74deadf5f18b68f7cab0e1
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