diff --git a/README.md b/README.md index 0962ab5..65b1972 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ Bernhard Kerbl*, Georgios Kopanas*, Thomas Leimkühler, George Drettakis (* indi | [Webpage](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) | [Full Paper](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_high.pdf) | [Video](https://youtu.be/T_kXY43VZnk) | [Other GRAPHDECO Publications](http://www-sop.inria.fr/reves/publis/gdindex.php) | [FUNGRAPH project page](https://fungraph.inria.fr) -[Input Datasets](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/input/tandt+db.zip) | [Pre-trained Models TODO](TODO)| [Evaluation Renderings TODO](TODO)|
+[T&T+DB Datasets](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/input/tandt_db.zip) | [Pre-trained Models TODO](TODO)| [Evaluation Renderings TODO](TODO)|
![Teaser image](assets/teaser.png) This repository contains the code associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be found [here](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/). We further provide the reference images used to create the error metrics reported in the paper, as well as recently created, pre-trained models. @@ -129,13 +129,14 @@ The Network Viewer can be used to observe the training process and watch the mod - C++ Compiler (Visual Studio 2019 for Windows) - CUDA 11 Developer SDK (we used 11.8) - CMake (recent version, we used 3.24) +- 7zip (Windows) ### Setup If you cloned with submodules (e.g., using ```--recursive```), the source code for the viewers is found in ```SIBR_viewers_(windows|linux)``` (choose whichever fits your OS). The network viewer runs within the SIBR framework for Image-based Rendering applications. #### Windows -On Windows, CMake should take care of your dependencies +On Windows, CMake should take care of your dependencies. ```shell cd SIBR_viewers_windows cmake -Bbuild . @@ -181,6 +182,7 @@ The Real-Time Viewer can be used to render trained models with real-time frame r - C++ Compiler (Visual Studio 2019 for Windows) - CUDA 11 Developer SDK - CMake (recent version) +- 7zip (Windows) ### Setup