This repository contains the code associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be found [here](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/). We further provide the reference images used to create the error metrics reported in the paper, as well as recently created, pre-trained models.
Abstract: *Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (≥ 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.*
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<h2class="title">BibTeX</h2>
<pre><code>@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
This research was funded by the ERC Advanced grant FUNGRAPH No 788065. The authors are grateful to Adobe for generous donations, the OPAL infrastructure from Université Côte d’Azur and for the HPC resources from GENCI–IDRIS (Grant 2022-AD011013409). The authors thank the anonymous reviewers for their valuable feedback, P. Hedman and A. Tewari for proofreading earlier drafts also T. Müller, A. Yu and S. Fridovich-Keil for helping with the comparisons.
The components have different requirements w.r.t. both hardware and software. They have been tested on Windows 10 and Linux Ubuntu 22.04. Instructions for setting up and running each of them are found in the sections below.
Tip: Downloading packages and creating a new environment with Conda can require a significant amount of disk space. By default, Conda will use the main system hard drive. You can avoid this by specifying a different package download location and an environment on a different drive:
If you can afford the disk space, we recommend using our environment files for setting up a training environment identical to ours. If you want to make changes, please note that major version changes might affect the results of our method. However, our (limited) experiments suggest that the codebase works just fine inside a more up-to-date environment (Python 3.8, PyTorch 2.0.0, CUDA 11.8).
Specifies resolution of the loaded images before training. If provided ```1, 2, 4``` or ```8```, uses original, 1/2, 1/4 or 1/8 resolution, respectively. For all other values, rescales the width to the given number while maintaining image aspect. **If not set and input image width exceeds 1.6 megapixels, inputs are automatically rescaled to this target.**
Note that similar to MipNeRF360, we target images at resolutions in the 1-1.6 megapixel range. For convenience, arbitrary-size inputs can be passed and will be automatically resized if their width exceeds 1600 pixels. We recommend to keep this behavior, but you may force training to use your higher-resolution images by specifying ```-r 1```.
The MipNeRF360 scenes are hosted by the paper authors [here](https://jonbarron.info/mipnerf360/). You can find our SfM data sets for Tanks&Temples and Deep Blending [here](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/input/tandt+db.zip). If you do not provide an output model directory (```-m```), trained models are written to folders with randomized unique names inside the ```output``` directory. At this point, the trained models may be viewed with the real-time viewer (see further below).
By default, the trained models use all available images in the dataset. To train them while withholding a test set for evaluation, use the ```--eval``` flag. This way, you can render training/test sets and produce error metrics as follows:
If you want to evaluate our pre-trained models, you will have to download the corresponding source data sets and indicate their location to ```render.py``` with an additional ```--source_path/-s``` flag. Note: The pre-trained models were created with the release codebase. This code base has been cleaned up and includes bugfixes, hence the metrics you get from evaluating them will differ from those in the paper.
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**The below parameters will be read automatically from the model path, based on what was used for training. However, you may override them by providing them explicitly on the command line.**
Changes the resolution of the loaded images before training. If provided ```1, 2, 4``` or ```8```, uses original, 1/2, 1/4 or 1/8 resolution, respectively. For all other values, rescales the width to the given number while maintaining image aspect. ```1``` by default.
We further provide the ```full_eval.py``` script. This script specifies the routine used in our evaluation and demonstrates the use of some additional parameters, e.g., ```--images (-i)``` to define alternative image directories within COLMAP data sets. If you have downloaded and extracted all the training data, you can run it like this:
In the current version, this process takes about 7h on our reference machine containing an A6000. If you want to do the full evaluation on our pre-trained models, you can specify their download location and skip training.
If you want to do compute the metrics on our paper's [evaluation images](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/evaluation/images.zip), you can also skip rendering. In this case it is not necessary to provide the source datasets. You can compute metrics for multiple image sets at a time.
We provide pre-built binaries for Windows [here](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/binaries/viewers.zip). We recommend using them on Windows for an efficient setup, since the building of SIBR involves several external dependencies that must be downloaded and compiled on-the-fly.
If you cloned with submodules (e.g., using ```--recursive```), the source code for the viewers is found in ```SIBR_viewers```. The network viewer runs within the SIBR framework for Image-based Rendering applications.
The SIBR interface provides several methods of navigating the scene. By default, you will be started with an FPS navigator, which you can control with ```W, A, S, D, Q, E``` for camera translation and ```I, K, J, L, U, O``` for rotation. Alternatively, you may want to use a Trackball-style navigator (select from the floating menu). You can also snap to a camera from the data set with the ```Snap to``` button or find the closest camera with ```Snap to closest```. The floating menues also allow you to change the navigation speed. You can use the ```Scaling Modifier``` to control the size of the displayed Gaussians, or show the initial point cloud.
The network viewer allows you to connect to a running training process on the same or a different machine. If you are training on the same machine and OS, no command line parameters should be required: the optimizer communicates the location of the training data to the network viewer. By default, optimizer and network viewer will try to establish a connection on **localhost** on port **6009**. You can change this behavior by providing matching ```--ip``` and ```--port``` parameters to both the optimizer and the network viewer. If for some reason the path used by the optimizer to find the training data is not reachable by the network viewer (e.g., due to them running on different (virtual) machines), you may specify an override location to the viewer by using ```--path <sourcepath>```.
It should suffice to provide the ```-m``` parameter pointing to a trained model directory. Alternatively, you can specify an override location for training input data using ```-s```. To use a specific resolution other than the auto-chosen one, specify ```--rendering-size <width><height>```.
**To unlock the full frame rate, please disable V-Sync on your machine and also in the application (Menu → Display).**
In addition to the intial point cloud and the splats, you also have the option to visualize the Gaussians by rendering them as ellipsoids from the floating menu.
We provide a converter script ```convert.py```, which uses COLMAP to extract SfM information. Optionally, you can use ImageMagick to resize the undistorted images. This rescaling is similar to MipNeRF360, i.e., it creates images with 1/2, 1/4 and 1/8 the original resolution in corresponding folders. To use them, please first install a recent version of COLMAP (ideally CUDA-powered) and ImageMagick. Put the images you want to use in a directory ```<location>/input```. If you have COLMAP and ImageMagick on your system path, you can simply run
Alternatively, you can use the optional parameters ```--colmap_executable``` and ```--magick_executable``` to point to the respective paths. Please note that on Windows, the executable should point to the COLMAP ```.bat``` file that takes care of setting the execution environment. Once done, ```<location>``` will contain the expected COLMAP data set structure with undistorted, differently sized input images, in addition to your original images and temporary data in the directory ```distorted```.
- *Where do I get data sets, e.g., those referenced in ```full_eval.py```?* The MipNeRF360 data set is provided by the authors of the original paper on the project site. Note that two of the data sets cannot be openly shared and require you to consult the authors directly. For Tanks&Temples and Deep Blending, please use the download links provided at the top of the page.
- *I don't have 24 GB of VRAM for training, what do I do?* The VRAM consumption is determined by the number of points that are being optimized, which increases over time. If you only want to train to 7k iterations, you will need significantly less. To do the full training routine and avoid running out of memory, you can increase the ```---densify_grad_threshold```, ```--densification_interval``` or reduce the value of ```--densify_until_iter```. Note however that this will affect the quality of the result. Also try setting ```--test_iterations``` to ```-1``` to avoid memory spikes during testing. If ```--densify_grad_threshold``` is very high, no densification should occur and training should complete if the scene itself loads successfully.
- *24 GB of VRAM for reference quality training is still a lot! Can't we do it with less?* Yes, most likely. By our calculations it should be possible with **way** less memory (~8GB). If we can find the time we will try to achieve this. If some PyTorch veteran out there wants to tackle this, we look forward to your pull request!