Files
deepseek-harness/packages/support/ui-stdio/tests/ui-stdio.spec.ts
Tianyi Cui d02e9f1bd6 Reorganize packages into a modular hierarchy
Move the 18 flat packages/<name> packages into role-grouped dirs:
core/, llm/, bash/, session-persistence/, ui/, support/. Group dirs are
pure containers; each package keeps its @deepseek-ai/dsh-* name.

Collapse the per-package tsconfig paths maps (base + typecheck) into one
@deepseek-ai/dsh-* wildcard with a candidate per group, and derive the
publint list from the hierarchy. Update all depth-coupled globs/configs
(workspace, tsdown, vitest, eslint, knip, tsconfig includes/refs,
per-package tsconfigs, generators, doc-script scopes, type-equiv manifest)
and the cross-package/script relative imports in tests.

Fix doc-typecheck's workspacePaths() to parse tsconfig JSONC via the
TypeScript API instead of a regex comment-strip, which corrupted the
new wildcard `/*/` path candidates.

WIP: doc cross-links and package/RFC docs still to update.
2026-06-20 22:55:20 +08:00

348 lines
13 KiB
TypeScript

import { Readable } from 'node:stream'
import { describe, expect, it, vi } from 'vitest'
import { Context } from 'cordis'
import type { Agent, AgentStatus } from '@deepseek-ai/dsh-agent'
import AgentRegistry from '@deepseek-ai/dsh-agent'
import type { ContentBlock } from '@deepseek-ai/dsh-llm'
import type { Session, SessionEvent } from '@deepseek-ai/dsh-session'
import { createStdioChat, type Config, type StdioRuntime } from '../src/index.ts'
/**
* Unit tests for the stdio UI plugin. They drive the REAL plugin body
* (`createStdioChat`) with an injected {@link StdioRuntime} so every render,
* input, EOF, and disposal branch runs without touching the real `process`
* streams — the I/O seam is what makes the per-file gate reachable. The
* `agents` service is real (`@deepseek-ai/dsh-agent`); a minimal fake `Agent`
* stands in for the loop, since the loop is the genuinely expensive collaborator
* and we only need its `status` + `send`/`steer` surface here.
*/
/** A controllable stdin: a Readable we push lines into and can end on demand. */
function makeInput(): Readable & { feed(line: string): void; finish(): void } {
const stream = new Readable({ read() {} }) as Readable & { feed(line: string): void; finish(): void }
stream.feed = (line: string) => stream.push(`${line}\n`)
stream.finish = () => stream.push(null)
return stream
}
/** A stdout sink that accumulates everything written, for assertions. */
function makeOutput(): { write: (s: string) => boolean; text: () => string } {
let buf = ''
return { write: (s: string) => { buf += s; return true }, text: () => buf }
}
function makeRuntime(over: Partial<StdioRuntime> = {}): {
runtime: StdioRuntime
input: ReturnType<typeof makeInput>
out: ReturnType<typeof makeOutput>
exit: ReturnType<typeof vi.fn>
} {
const input = makeInput()
const out = makeOutput()
const exit = vi.fn()
return { runtime: { input, output: { write: out.write } as never, exit, ...over }, input, out, exit }
}
/** A minimal Agent fake exposing the surface the UI touches. */
function makeAgent(id: string, status: AgentStatus = 'idle'): Agent & {
status: AgentStatus
sent: ContentBlock[][]
steered: ContentBlock[][]
} {
const sent: ContentBlock[][] = []
const steered: ContentBlock[][] = []
return {
id: id as Agent['id'],
status,
sent,
steered,
send: (content: ContentBlock[]) => void sent.push(content),
steer: (content: ContentBlock[]) => void steered.push(content),
} as never
}
const CONFIG: Config = { welcome: 'hi there', agent: 'main' }
async function setup(config: Config = CONFIG, runtimeOver: Partial<StdioRuntime> = {}) {
const ctx = new Context()
await ctx.plugin(AgentRegistry)
const { runtime, input, out, exit } = makeRuntime(runtimeOver)
const fiber = await ctx.plugin(Object.assign((inner: Context) => {
createStdioChat(inner, config, runtime)
}, { inject: ['agents'] }))
return { ctx, fiber, input, out, exit }
}
/** Drive a fake idle timer past the 200ms flush delay. */
function flushExit(): Promise<void> {
return new Promise(resolve => setTimeout(resolve, 250))
}
describe('createStdioChat rendering', () => {
it('writes the welcome banner and prompt on start', async () => {
const { out } = await setup()
expect(out.text()).toBe('hi there\n> ')
})
it('falls back to default welcome/agent when called with empty config', async () => {
// createStdioChat is exported and may be driven directly (bypassing the
// Loader's schemastery validation), so it must default welcome/agent itself.
const { out } = await setup({})
expect(out.text()).toBe('ready.\n> ')
// And it drives the default agent id 'main'.
})
it('renders text-delta chunks verbatim', async () => {
const { ctx, out } = await setup()
const agent = makeAgent('main')
ctx.emit('agent/stream-chunk', agent, 1, 0, { type: 'text-delta', index: 0, text: 'hello' })
expect(out.text()).toContain('hello')
})
it('wraps reasoning-delta in the dim SGR and resets on the following text-delta', async () => {
const { ctx, out } = await setup()
const agent = makeAgent('main')
ctx.emit('agent/stream-chunk', agent, 1, 0, { type: 'reasoning-delta', index: 0, text: 'think' })
ctx.emit('agent/stream-chunk', agent, 1, 0, { type: 'reasoning-delta', index: 0, text: 'more' })
ctx.emit('agent/stream-chunk', agent, 1, 0, { type: 'text-delta', index: 0, text: 'answer' })
expect(out.text()).toContain('\x1B[2mthinkmore\x1B[0m\nanswer')
})
it('ignores stream-chunk types it does not render', async () => {
const { ctx, out } = await setup()
const before = out.text()
const agent = makeAgent('main')
ctx.emit('agent/stream-chunk', agent, 1, 0, { type: 'block-start', index: 0, blockType: 'text' })
expect(out.text()).toBe(before)
})
it('renders turn-start and turn-end markers', async () => {
const { ctx, out } = await setup()
const agent = makeAgent('main')
ctx.emit('agent/turn-start', agent, 3)
expect(out.text()).toContain('[main turn 3] ')
ctx.emit('agent/turn-end', agent, 3, { kind: 'completed' })
expect(out.text()).toContain('\n> ')
})
it('resets dim styling at turn-end if a turn ends mid-reasoning', async () => {
const { ctx, out } = await setup()
const agent = makeAgent('main')
ctx.emit('agent/stream-chunk', agent, 1, 0, { type: 'reasoning-delta', index: 0, text: 'mid' })
ctx.emit('agent/turn-end', agent, 1, { kind: 'completed' })
expect(out.text()).toContain('\x1B[2mmid\x1B[0m')
})
it('renders tool/call and tool/result session events', async () => {
const { ctx, out } = await setup()
const session = {} as Session
const callEvent = {
type: 'tool/call', seq: 1, time: 0,
data: { turn: 1, step: 0, callId: 'c1', name: 'bash', arguments: '{"command":"ls"}' },
} as SessionEvent
ctx.emit('session/event', session, callEvent)
expect(out.text()).toContain('[tool call] bash({"command":"ls"})')
const resultEvent = {
type: 'tool/result', seq: 2, time: 0,
data: { turn: 1, step: 0, callId: 'c1', content: [{ type: 'text', text: 'file.txt' }], isError: false },
} as SessionEvent
ctx.emit('session/event', session, resultEvent)
expect(out.text()).toContain('[tool result] file.txt')
})
it('resets dim styling when a tool/call interrupts reasoning', async () => {
const { ctx, out } = await setup()
const agent = makeAgent('main')
ctx.emit('agent/stream-chunk', agent, 1, 0, { type: 'reasoning-delta', index: 0, text: 'r' })
const session = {} as Session
ctx.emit('session/event', session, {
type: 'tool/call', seq: 1, time: 0,
data: { turn: 1, step: 0, callId: 'c1', name: 'bash', arguments: '{}' },
} as SessionEvent)
expect(out.text()).toContain('\x1B[2mr\x1B[0m')
})
it('ignores session events it does not render', async () => {
const { ctx, out } = await setup()
const before = out.text()
ctx.emit('session/event', {} as Session, {
type: 'turn/start', seq: 1, time: 0, data: { turn: 1, trigger: { kind: 'continuation' } },
} as SessionEvent)
expect(out.text()).toBe(before)
})
})
describe('createStdioChat input', () => {
it('sends a typed line to an idle agent', async () => {
const { ctx, input } = await setup()
const agent = makeAgent('main', 'idle')
ctx.agents.register(agent)
input.feed('do a thing')
await new Promise(r => setImmediate(r))
expect(agent.sent).toEqual([[{ type: 'text', text: 'do a thing' }]])
expect(agent.steered).toEqual([])
})
it('steers a typed line into a running agent', async () => {
const { ctx, input } = await setup()
const agent = makeAgent('main', 'running')
ctx.agents.register(agent)
input.feed('steer me')
await new Promise(r => setImmediate(r))
expect(agent.steered).toEqual([[{ type: 'text', text: 'steer me' }]])
expect(agent.sent).toEqual([])
})
it('ignores blank lines', async () => {
const { ctx, input } = await setup()
const agent = makeAgent('main')
ctx.agents.register(agent)
input.feed(' ')
await new Promise(r => setImmediate(r))
expect(agent.sent).toEqual([])
})
it('logs and drops a line when the target agent is not running', async () => {
const { ctx, input } = await setup()
const spy = vi.spyOn(ctx.logger, 'error').mockImplementation(() => {})
input.feed('nobody home')
await new Promise(r => setImmediate(r))
expect(spy).toHaveBeenCalledWith('ui-stdio: agent "%s" is not running', 'main')
})
it('drives the agent named in config, not a hardcoded id', async () => {
const { ctx, input } = await setup({ welcome: 'w', agent: 'worker' })
const agent = makeAgent('worker')
ctx.agents.register(agent)
input.feed('hi')
await new Promise(r => setImmediate(r))
expect(agent.sent).toHaveLength(1)
})
})
describe('createStdioChat EOF exit', () => {
it('exits immediately on EOF when no work was submitted', async () => {
const { input, exit } = await setup()
input.finish()
await flushExit()
expect(exit).toHaveBeenCalledWith(0)
})
it('waits for the agent to settle idle after running before exiting', async () => {
const { ctx, input, exit } = await setup()
const agent = makeAgent('main', 'idle')
ctx.agents.register(agent)
input.feed('work')
await new Promise(r => setImmediate(r))
input.finish()
await new Promise(r => setImmediate(r))
// Work submitted but no 'running' observed yet — must NOT exit.
expect(exit).not.toHaveBeenCalled()
// The turn starts, then settles.
ctx.emit('agent/status', agent, 'running')
;(agent as { status: AgentStatus }).status = 'idle'
ctx.emit('agent/status', agent, 'idle')
await flushExit()
expect(exit).toHaveBeenCalledWith(0)
})
it('schedules the exit only once when idle fires repeatedly', async () => {
const { ctx, input, exit } = await setup()
const agent = makeAgent('main', 'running')
ctx.agents.register(agent)
input.feed('work')
await new Promise(r => setImmediate(r))
ctx.emit('agent/status', agent, 'running') // sawRunning = true
input.finish()
await new Promise(r => setImmediate(r)) // let readline 'close' set stdinClosed
;(agent as { status: AgentStatus }).status = 'idle'
// Two idle signals while stdin is already closed: the first arms the timer,
// the second must hit the already-scheduled guard, not arm a second.
ctx.emit('agent/status', agent, 'idle')
ctx.emit('agent/status', agent, 'idle')
await flushExit()
expect(exit).toHaveBeenCalledTimes(1)
})
it('does not exit on an idle transition for a different agent', async () => {
const { ctx, input, exit } = await setup()
const agent = makeAgent('main', 'idle')
ctx.agents.register(agent)
input.feed('work')
await new Promise(r => setImmediate(r))
input.finish()
const other = makeAgent('other')
ctx.emit('agent/status', other, 'running')
ctx.emit('agent/status', other, 'idle')
await flushExit()
expect(exit).not.toHaveBeenCalled()
})
it('does not exit while a turn is still running at EOF', async () => {
const { ctx, input, exit } = await setup()
const agent = makeAgent('main', 'idle')
ctx.agents.register(agent)
input.feed('work')
await new Promise(r => setImmediate(r))
ctx.emit('agent/status', agent, 'running')
;(agent as { status: AgentStatus }).status = 'running'
input.finish()
// sawRunning is true, but the agent is still running — the idle gate holds.
ctx.emit('agent/status', agent, 'idle') // a stale/duplicate signal while status stays 'running'
await flushExit()
expect(exit).not.toHaveBeenCalled()
})
})
describe('createStdioChat disposal (HMR safety)', () => {
it('never exits the process when EOF arrives after fiber dispose', async () => {
const { fiber, input, exit } = await setup()
await fiber.dispose()
// A late EOF after disposal (reader.close() also fires 'close') must not exit.
input.finish()
await flushExit()
expect(exit).not.toHaveBeenCalled()
})
it('cancels a scheduled exit if disposed within the flush window', async () => {
const { fiber, input, exit } = await setup()
// EOF with no work submitted schedules the 200ms flush-then-exit timer.
input.finish()
await new Promise(r => setImmediate(r))
expect(exit).not.toHaveBeenCalled() // not yet — still inside the window
// Dispose BEFORE the timer fires: the tracked handle must be cleared.
await fiber.dispose()
await flushExit()
expect(exit).not.toHaveBeenCalled()
})
it('stops handling input after dispose', async () => {
const { ctx, fiber, input } = await setup()
const agent = makeAgent('main')
ctx.agents.register(agent)
await fiber.dispose()
// The readline interface is closed on dispose; a late line reaches no handler.
input.feed('too late')
await new Promise(r => setImmediate(r))
expect(agent.sent).toEqual([])
})
it('removes the agent/status listener on dispose', async () => {
const { ctx, fiber, input, exit } = await setup()
const agent = makeAgent('main', 'idle')
ctx.agents.register(agent)
input.feed('work')
await new Promise(r => setImmediate(r))
await fiber.dispose()
// After dispose, status transitions must neither throw nor schedule an exit
// (the listener and the EOF-exit path are both torn down).
expect(() => {
ctx.emit('agent/status', agent, 'running')
ctx.emit('agent/status', agent, 'idle')
}).not.toThrow()
await flushExit()
expect(exit).not.toHaveBeenCalled()
})
})