mirror of
https://github.com/deepseek-ai/deepseek-harness
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The first real agent wiring: DeepSeek V4 + the bash tool suite + stdio chat + JSONL persistence, runnable via yarn demo:coding (reads the gitignored repo-root .env through process.loadEnvFile). - examples/coding-agent: cordis.yml wiring both real plugin families (llm-deepseek with !!js env secrets; bash-local + tool-bash), a bash-only coding system prompt, a max-steps-guard plugin (bounds runaway turns via the agent/turn-continuation waterfall — abort() from step-end is a no-op by then), and a stdio UI with dimmed reasoning and exit-on-idle for piped stdin. - e2e (yarn test:e2e, key-gated): full-loop.e2e.ts runs a real model against the real bash tool; coding-task.e2e.ts is the swebench-style smoke — the model fixes a buggy add.js in a temp dir and the test re-runs node add.test.js itself rather than trusting the agent. - docs/cookbook: adding-a-package (the verified checklist), adding-a-tool (execute() contract, background pattern, seams), adding-an-llm-adapter (protocol obligations, mock-server testing, e2e policy). AGENTS.md layout/commands/secrets sections updated; architecture.md points at both examples and the cookbook. - vitest.e2e.config.ts: serialize test files + retry twice — parallel e2e files trip the shared internal key's concurrency quota. - fix: the !js YAML tag spelling in docs/JSDoc is actually !!js (js-yaml resolves custom tags under tag:yaml.org,2002:js).
120 lines
4.4 KiB
TypeScript
120 lines
4.4 KiB
TypeScript
import { createInterface } from 'node:readline'
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import type { Context } from 'cordis'
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import type {} from '@deepseek-ai/dsh-agent'
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export const name = 'stdio-chat'
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export const inject = ['agents']
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// Copied from examples/echo-agent (welcome text + reasoning rendering
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// adjusted). Deliberately example-local rather than a shared package — two
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// examples don't justify the abstraction yet; revisit at the third.
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/**
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* Minimal UI plugin: reads lines from stdin → agent.send(); renders the
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* agent's stream chunks and tool activity to stdout. Demonstrates that a UI
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* is "just a plugin" — it only consumes the agent/* event taxonomy.
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*/
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export function apply(ctx: Context) {
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let inReasoning = false
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ctx.on('agent/stream-chunk', (_agent, _turn, _step, chunk) => {
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if (chunk.type === 'reasoning-delta') {
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// Dim the chain-of-thought so the answer stands out.
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if (!inReasoning) process.stdout.write('\x1B[2m')
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inReasoning = true
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process.stdout.write(chunk.text)
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} else if (chunk.type === 'text-delta') {
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if (inReasoning) process.stdout.write('\x1B[0m\n')
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inReasoning = false
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process.stdout.write(chunk.text)
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}
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})
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ctx.on('agent/turn-start', (agent, turn) => {
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process.stdout.write(`\n[${agent.id} turn ${turn}] `)
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})
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ctx.on('agent/turn-end', () => {
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if (inReasoning) process.stdout.write('\x1B[0m')
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inReasoning = false
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process.stdout.write('\n> ')
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})
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ctx.on('session/event', (_session, event) => {
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if (event.type === 'tool/call') {
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const { name: toolName, arguments: args } = event.data
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if (inReasoning) process.stdout.write('\x1B[0m')
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inReasoning = false
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process.stdout.write(`\n [tool call] ${toolName}(${args})`)
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} else if (event.type === 'tool/result') {
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const { content } = event.data
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const text = content.filter(b => b.type === 'text').map(b => b.text).join('')
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process.stdout.write(`\n [tool result] ${text}\n `)
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}
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})
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ctx.effect(() => {
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const reader = createInterface({ input: process.stdin })
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// Piped-input exit, once stdin reaches EOF:
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// - If no line ever submitted work (empty stdin, blank-only lines), exit
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// immediately — no turn will ever start, so there is nothing to wait
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// for. (Gating on an observed 'running' here would hang forever.)
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// - If work WAS submitted, exit the next time the agent settles to idle
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// AFTER having run. Two subtleties this handles: the loop batches
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// several queued messages into ONE turn (one idle), so we don't count
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// sends; and agent.send() does NOT synchronously flip status to
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// 'running', so requiring an observed 'running' first (`sawRunning`)
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// avoids exiting in the gap before the turn starts and dropping work.
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let stdinClosed = false
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let disposed = false
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let submittedWork = false
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let sawRunning = false
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const maybeExit = (): void => {
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if (disposed || !stdinClosed) return
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// No work submitted: nothing will ever run, exit straight away.
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// Work submitted: wait until a turn has run and the agent is idle.
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if (submittedWork) {
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if (!sawRunning) return
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const agent = ctx.agents.get('main')
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if (agent && agent.status !== 'idle') return // a turn is still running
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}
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// Let any final output flush, then exit.
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setTimeout(() => process.exit(0), 200)
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}
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const disposeStatusListener = ctx.on('agent/status', (subject, status) => {
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if (subject.id !== 'main') return
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if (status === 'running') sawRunning = true
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if (status === 'idle') maybeExit()
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})
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reader.on('line', (line) => {
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const text = line.trim()
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if (!text) return
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const agent = ctx.agents.get('main')
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if (!agent) {
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console.error('agent "main" is not running')
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return
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}
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submittedWork = true
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if (agent.status === 'running') {
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agent.steer([{ type: 'text', text }])
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} else {
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agent.send([{ type: 'text', text }])
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}
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})
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reader.on('close', () => {
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// Fires for BOTH stdin EOF and plugin disposal (reader.close() below);
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// `disposed` guards teardown so HMR/dispose never exits the process.
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stdinClosed = true
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maybeExit()
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})
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process.stdout.write('coding-agent ready. Give it a coding task (bash is its only tool).\n> ')
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return () => {
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disposed = true
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disposeStatusListener()
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reader.close()
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}
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}, 'stdio-chat')
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}
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